Commit Graph

  • 09b313686c added new square gif master asus 2024-05-25 23:32:06 +02:00
  • ce6642df4f updated libft submodule url asus 2024-05-25 19:38:47 +02:00
  • 5770acd462 added installation infos in readme asus 2024-05-25 19:32:04 +02:00
  • bd2e239b94 change image xcf asus 2024-02-01 17:38:04 +01:00
  • c56307f755 wip readme presentation asus 2024-01-20 23:27:26 +01:00
  • 613b65089a wip readme presentation asus 2024-01-20 23:17:42 +01:00
  • f12c7f7bce wip readme presentation asus 2024-01-20 22:52:15 +01:00
  • 1c64bf93e9 wip readme presentation asus 2024-01-20 22:48:23 +01:00
  • 89d3e079f4 wip readme presentation asus 2024-01-20 21:17:30 +01:00
  • 5576971b10 wip readme presentation asus 2024-01-20 17:14:57 +01:00
  • f4a3707b39 wip readme presentation asus 2024-01-20 15:45:57 +01:00
  • 600b51b6e7 wip readme presentation asus 2024-01-20 15:41:02 +01:00
  • f1ac1efaba wip readme presentation asus 2024-01-20 15:35:52 +01:00
  • 22ce374b58 wip readme presentation asus 2024-01-19 20:51:34 +01:00
  • 957764cabb wip readme presentation asus 2024-01-19 20:29:26 +01:00
  • 211204e888 - added debouncing option - added some gif for presentation asus 2024-01-19 20:09:21 +01:00
  • 60b4a82489 fix pbm with get_next_line asus 2024-01-19 18:52:58 +01:00
  • 78d6e35c7f added libft and minilibx linux and macos as submodules asus 2024-01-09 15:52:05 +01:00
  • 70e0c6abfe change textures asus 2024-01-09 15:15:20 +01:00
  • 5505adf02c map files ok Hugo LAMY 2022-05-05 14:54:27 +02:00
  • c89c107e09 solved leaks still reachable because gnl wasn't going to the end, and close fd Hugo LAMY 2022-05-04 22:00:36 +02:00
  • d4e5f298fa some norminettes and error in memorybook when adding a 2d pointer Hugo LAMY 2022-05-04 18:54:21 +02:00
  • 6000629c17 Fixed RGB parsing Philippe BLAGOJEVIC 2022-05-04 16:53:38 +02:00
  • a6c61ec557 clean libft Hugo LAMY 2022-05-04 16:10:31 +02:00
  • 362668fe35 Added memorybook to parsing and cleaned most of the files Philippe BLAGOJEVIC 2022-05-04 14:38:34 +02:00
  • e564e7c8e9 back to normal execution with map argument hugogogo 2022-05-04 11:33:29 +02:00
  • b5f3d2d384 resolve segfault for close right wall view hugogogo 2022-05-04 00:58:20 +02:00
  • 3c76a8646a plr orientation at begining hugogogo 2022-05-04 00:55:47 +02:00
  • eb3b5c37a8 maybe resolved wall distorsion hugogogo 2022-05-03 23:57:19 +02:00
  • 101680c839 tmp bring back rays and highlight for debug purpose hugogogo 2022-05-03 21:43:00 +02:00
  • 4414917234 clean a little hugogogo 2022-05-03 20:51:11 +02:00
  • 9b28e20199 resolve wall distorsion and lag hugogogo 2022-05-03 18:10:41 +02:00
  • f882f57396 wall don't distord when bigger than screen hugogogo 2022-05-03 17:06:39 +02:00
  • a9c25ee5df texture in place, but they slide :p hugogogo 2022-05-03 13:11:26 +02:00
  • 5b60406124 textures start to appears hugogogo 2022-05-03 10:18:22 +02:00
  • a2ed84c5e1 add null initialisation of mlx pointers and move mb init closer to begining hugogogo 2022-05-02 23:36:27 +02:00
  • 75692c09a6 wip calcul texture image x position, and add protection when creating texture hugogogo 2022-05-02 23:19:27 +02:00
  • 628a0c0cad add init textures hugogogo 2022-05-02 16:11:54 +02:00
  • a6fd2df6d5 suppression of the map view hugogogo 2022-05-02 09:39:03 +02:00
  • a2e4db41a9 resolve 3d deformation when map too big hugogogo 2022-05-01 23:40:20 +02:00
  • eb5f2db7fa changed rgb deal, and improve memorybook with 2d hugogogo 2022-05-01 22:55:00 +02:00
  • 43852938c4 add new file for textures hugogogo 2022-05-01 21:07:11 +02:00
  • 858af3d1c1 3d view works hugogogo 2022-05-01 10:46:25 +02:00
  • 853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared hugogogo 2022-05-01 09:49:41 +02:00
  • 888fa7c116 plr start on middle of a cell, and wall height is well proportionned hugogogo 2022-04-30 12:09:44 +02:00
  • 58b862ce82 wip 3d is sort of working hugogogo 2022-04-29 21:01:57 +02:00
  • 778ddef393 wip solving buble effect by wall height calculation hugogogo 2022-04-29 09:57:41 +02:00
  • 81aef1eab0 resolve floating point exception when wliding through walls hugogogo 2022-04-28 23:42:15 +02:00
  • 9042b373a9 tmp restore a 3d view hugogogo 2022-04-28 21:05:39 +02:00
  • 0557decc7a add maps test hugogogo 2022-04-28 20:54:42 +02:00
  • 883ca19ba5 Merge branch 'hugo' hugogogo 2022-04-28 20:30:17 +02:00
  • bdc87d1b7b Merge branch 'master' of github.com:hugodu69/cube3d hugogogo 2022-04-28 20:28:07 +02:00
  • 6640c9e6d3 wip several test to avoid buble effects, one wihtout doubles hugo hugogogo 2022-04-28 20:27:46 +02:00
  • 54585e7974 Merged parsing_connected branch to master pblagoje 2022-04-28 19:55:06 +02:00
  • 285f6f3c55 add struct wall hugogogo 2022-04-28 09:35:05 +02:00
  • 5e8afcb245 clean of debug rays vertical and horizontal hugogogo 2022-04-28 09:03:23 +02:00
  • 4f0e5fcd00 rays verticals and horizontals are working hugogogo 2022-04-28 08:52:21 +02:00
  • 3501a20abb wip debug ray length hugogogo 2022-04-28 00:44:02 +02:00
  • a0f32dee98 plr moves through walls hugogogo 2022-04-27 00:11:55 +02:00
  • f3ced10b82 game view in bubble hugogogo 2022-04-26 21:23:33 +02:00
  • fef8da1659 Merge branch 'master' of github.com:hugodu69/cube3d hugogogo 2022-04-26 21:23:33 +02:00
  • be650f085e bubble game view with vertical ray pbm Hugo LAMY 2022-04-26 12:57:22 +02:00
  • 791110c88c merge test hugogogo 2022-04-25 13:35:25 +02:00
  • ef4cc1a996 visual 3d with buble effect and rays for slope null hugogogo 2022-04-25 13:17:55 +02:00
  • 0d9e5879c0 wall grows proportionally hugogogo 2022-04-25 09:13:10 +02:00
  • c52f04d9c8 game view, but wrong :p hugo_clean hugogogo 2022-04-24 21:28:50 +02:00
  • 03f61d989b game image created but all wrong hugogogo 2022-04-24 21:18:36 +02:00
  • a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure hugogogo 2022-04-24 19:41:44 +02:00
  • c886118bd6 params adjust angle of view and size of game window hugogogo 2022-04-24 11:14:08 +02:00
  • bb3a9db930 add place for game window hugogogo 2022-04-24 11:12:39 +02:00
  • f53e66556b Connected parsing to rest of the game Philippe BLAGOJEVIC 2022-04-23 20:12:13 +02:00
  • 9359e87f6f temp test other way of writting ray end calcul hugogogo 2022-04-23 12:55:10 +02:00
  • e9b0dd7ec9 possibility to choose angle of view hugogogo 2022-04-23 11:58:11 +02:00
  • fac1f78230 better struct and files organization, and still only half raycast on map but no view created hugogogo 2022-04-22 17:38:29 +02:00
  • 00c9dfd6b8 libft modification hugogogo 2022-04-22 17:36:59 +02:00
  • 2eeb8733b6 Merge branch 'master' of github.com:hugodu69/cube3d hugogogo 2022-04-20 13:01:57 +02:00
  • 01eb2255d2 player rotates and moves, rays for raycasting on map Hugo LAMY 2022-04-18 18:27:16 +02:00
  • d15f453837 Merge branch 'master' of github.com:hugodu69/cube3d hugogogo 2022-04-02 12:47:08 +02:00
  • 00b3612c16 add player moves and test image Hugo LAMY 2022-03-30 12:55:39 +02:00
  • 08f7b89d82 add player moves and test image Hugo LAMY 2022-03-30 12:55:39 +02:00
  • f645da7885 memorybook functionnal, with add Hugo LAMY 2022-03-25 21:27:24 +01:00
  • 02b5d88ea5 improve gexit with init function and add basic mlx image gestion Hugo LAMY 2022-03-25 18:49:06 +01:00
  • 3a1036ccdc add recent minilibx linux as submodule Hugo LAMY 2022-03-25 14:37:27 +01:00
  • 2e6374b4d9 centralized malloc system hugogogo 2022-03-24 21:53:03 +01:00
  • f37f2891a4 multi key action hugogogo 2022-03-23 14:36:20 +01:00
  • 95bd304708 start project with header, struct, mlx functionnal, and basic key event action hugogogo 2022-03-23 14:27:36 +01:00
  • 1959a1a9a3 init repo with gitignore makefile readme minilibx and libft submodule hugogogo 2022-03-23 14:02:27 +01:00