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09b313686c
added new square gif
master
asus
2024-05-25 23:32:06 +02:00
ce6642df4f
updated libft submodule url
asus
2024-05-25 19:38:47 +02:00
5770acd462
added installation infos in readme
asus
2024-05-25 19:32:04 +02:00
bd2e239b94
change image xcf
asus
2024-02-01 17:38:04 +01:00
c56307f755
wip readme presentation
asus
2024-01-20 23:27:26 +01:00
613b65089a
wip readme presentation
asus
2024-01-20 23:17:42 +01:00
f12c7f7bce
wip readme presentation
asus
2024-01-20 22:52:15 +01:00
1c64bf93e9
wip readme presentation
asus
2024-01-20 22:48:23 +01:00
89d3e079f4
wip readme presentation
asus
2024-01-20 21:17:30 +01:00
5576971b10
wip readme presentation
asus
2024-01-20 17:14:57 +01:00
f4a3707b39
wip readme presentation
asus
2024-01-20 15:45:57 +01:00
600b51b6e7
wip readme presentation
asus
2024-01-20 15:41:02 +01:00
f1ac1efaba
wip readme presentation
asus
2024-01-20 15:35:52 +01:00
22ce374b58
wip readme presentation
asus
2024-01-19 20:51:34 +01:00
957764cabb
wip readme presentation
asus
2024-01-19 20:29:26 +01:00
211204e888
- added debouncing option - added some gif for presentation
asus
2024-01-19 20:09:21 +01:00
60b4a82489
fix pbm with get_next_line
asus
2024-01-19 18:52:58 +01:00
78d6e35c7f
added libft and minilibx linux and macos as submodules
asus
2024-01-09 15:52:05 +01:00
70e0c6abfe
change textures
asus
2024-01-09 15:15:20 +01:00
5505adf02c
map files ok
Hugo LAMY
2022-05-05 14:54:27 +02:00
c89c107e09
solved leaks still reachable because gnl wasn't going to the end, and close fd
Hugo LAMY
2022-05-04 22:00:36 +02:00
d4e5f298fa
some norminettes and error in memorybook when adding a 2d pointer
Hugo LAMY
2022-05-04 18:54:21 +02:00
6000629c17
Fixed RGB parsing
Philippe BLAGOJEVIC
2022-05-04 16:53:38 +02:00
a6c61ec557
clean libft
Hugo LAMY
2022-05-04 16:10:31 +02:00
362668fe35
Added memorybook to parsing and cleaned most of the files
Philippe BLAGOJEVIC
2022-05-04 14:38:34 +02:00
e564e7c8e9
back to normal execution with map argument
hugogogo
2022-05-04 11:33:29 +02:00
b5f3d2d384
resolve segfault for close right wall view
hugogogo
2022-05-04 00:58:20 +02:00
3c76a8646a
plr orientation at begining
hugogogo
2022-05-04 00:55:47 +02:00
eb3b5c37a8
maybe resolved wall distorsion
hugogogo
2022-05-03 23:57:19 +02:00
101680c839
tmp bring back rays and highlight for debug purpose
hugogogo
2022-05-03 21:43:00 +02:00
4414917234
clean a little
hugogogo
2022-05-03 20:51:11 +02:00
9b28e20199
resolve wall distorsion and lag
hugogogo
2022-05-03 18:10:41 +02:00
f882f57396
wall don't distord when bigger than screen
hugogogo
2022-05-03 17:06:39 +02:00
a9c25ee5df
texture in place, but they slide :p
hugogogo
2022-05-03 13:11:26 +02:00
5b60406124
textures start to appears
hugogogo
2022-05-03 10:18:22 +02:00
a2ed84c5e1
add null initialisation of mlx pointers and move mb init closer to begining
hugogogo
2022-05-02 23:36:27 +02:00
75692c09a6
wip calcul texture image x position, and add protection when creating texture
hugogogo
2022-05-02 23:19:27 +02:00
628a0c0cad
add init textures
hugogogo
2022-05-02 16:11:54 +02:00
a6fd2df6d5
suppression of the map view
hugogogo
2022-05-02 09:39:03 +02:00
a2e4db41a9
resolve 3d deformation when map too big
hugogogo
2022-05-01 23:40:20 +02:00
eb5f2db7fa
changed rgb deal, and improve memorybook with 2d
hugogogo
2022-05-01 22:55:00 +02:00
43852938c4
add new file for textures
hugogogo
2022-05-01 21:07:11 +02:00
858af3d1c1
3d view works
hugogogo
2022-05-01 10:46:25 +02:00
853fb39c84
changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
hugogogo
2022-05-01 09:49:41 +02:00
888fa7c116
plr start on middle of a cell, and wall height is well proportionned
hugogogo
2022-04-30 12:09:44 +02:00
58b862ce82
wip 3d is sort of working
hugogogo
2022-04-29 21:01:57 +02:00
778ddef393
wip solving buble effect by wall height calculation
hugogogo
2022-04-29 09:57:41 +02:00
81aef1eab0
resolve floating point exception when wliding through walls
hugogogo
2022-04-28 23:42:15 +02:00
9042b373a9
tmp restore a 3d view
hugogogo
2022-04-28 21:05:39 +02:00
0557decc7a
add maps test
hugogogo
2022-04-28 20:54:42 +02:00
883ca19ba5
Merge branch 'hugo'
hugogogo
2022-04-28 20:30:17 +02:00
bdc87d1b7b
Merge branch 'master' of github.com:hugodu69/cube3d
hugogogo
2022-04-28 20:28:07 +02:00
6640c9e6d3
wip several test to avoid buble effects, one wihtout doubles
hugo
hugogogo
2022-04-28 20:27:46 +02:00
54585e7974
Merged parsing_connected branch to master
pblagoje
2022-04-28 19:55:06 +02:00
285f6f3c55
add struct wall
hugogogo
2022-04-28 09:35:05 +02:00
5e8afcb245
clean of debug rays vertical and horizontal
hugogogo
2022-04-28 09:03:23 +02:00
4f0e5fcd00
rays verticals and horizontals are working
hugogogo
2022-04-28 08:52:21 +02:00
3501a20abb
wip debug ray length
hugogogo
2022-04-28 00:44:02 +02:00
a0f32dee98
plr moves through walls
hugogogo
2022-04-27 00:11:55 +02:00
f3ced10b82
game view in bubble
hugogogo
2022-04-26 21:23:33 +02:00
fef8da1659
Merge branch 'master' of github.com:hugodu69/cube3d
hugogogo
2022-04-26 21:23:33 +02:00
be650f085e
bubble game view with vertical ray pbm
Hugo LAMY
2022-04-26 12:57:22 +02:00
791110c88c
merge test
hugogogo
2022-04-25 13:35:25 +02:00
ef4cc1a996
visual 3d with buble effect and rays for slope null
hugogogo
2022-04-25 13:17:55 +02:00
0d9e5879c0
wall grows proportionally
hugogogo
2022-04-25 09:13:10 +02:00
c52f04d9c8
game view, but wrong :p
hugo_clean
hugogogo
2022-04-24 21:28:50 +02:00
03f61d989b
game image created but all wrong
hugogogo
2022-04-24 21:18:36 +02:00
a11ea35ac1
changed functions draw line and pixel to receive an img ptr instead of the whole structure
hugogogo
2022-04-24 19:41:44 +02:00
c886118bd6
params adjust angle of view and size of game window
hugogogo
2022-04-24 11:14:08 +02:00
bb3a9db930
add place for game window
hugogogo
2022-04-24 11:12:39 +02:00
f53e66556b
Connected parsing to rest of the game
Philippe BLAGOJEVIC
2022-04-23 20:12:13 +02:00
9359e87f6f
temp test other way of writting ray end calcul
hugogogo
2022-04-23 12:55:10 +02:00
e9b0dd7ec9
possibility to choose angle of view
hugogogo
2022-04-23 11:58:11 +02:00
fac1f78230
better struct and files organization, and still only half raycast on map but no view created
hugogogo
2022-04-22 17:38:29 +02:00
00c9dfd6b8
libft modification
hugogogo
2022-04-22 17:36:59 +02:00
2eeb8733b6
Merge branch 'master' of github.com:hugodu69/cube3d
hugogogo
2022-04-20 13:01:57 +02:00
01eb2255d2
player rotates and moves, rays for raycasting on map
Hugo LAMY
2022-04-18 18:27:16 +02:00
d15f453837
Merge branch 'master' of github.com:hugodu69/cube3d
hugogogo
2022-04-02 12:47:08 +02:00
00b3612c16
add player moves and test image
Hugo LAMY
2022-03-30 12:55:39 +02:00
08f7b89d82
add player moves and test image
Hugo LAMY
2022-03-30 12:55:39 +02:00
f645da7885
memorybook functionnal, with add
Hugo LAMY
2022-03-25 21:27:24 +01:00
02b5d88ea5
improve gexit with init function and add basic mlx image gestion
Hugo LAMY
2022-03-25 18:49:06 +01:00
3a1036ccdc
add recent minilibx linux as submodule
Hugo LAMY
2022-03-25 14:37:27 +01:00
2e6374b4d9
centralized malloc system
hugogogo
2022-03-24 21:53:03 +01:00
f37f2891a4
multi key action
hugogogo
2022-03-23 14:36:20 +01:00
95bd304708
start project with header, struct, mlx functionnal, and basic key event action
hugogogo
2022-03-23 14:27:36 +01:00
1959a1a9a3
init repo with gitignore makefile readme minilibx and libft submodule
hugogogo
2022-03-23 14:02:27 +01:00