wip several test to avoid buble effects, one wihtout doubles
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
# todo
|
||||
|
||||
- resolve wall height
|
||||
- resolve view buble
|
||||
- add textures
|
||||
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
# define SCREEN_FOCAL 90
|
||||
/* size of a cell on the map */
|
||||
# define CELL 20
|
||||
/* height of a wall without perpectiv */
|
||||
# define WALL_HEIGHT 200
|
||||
/* horizon fr perspectiv */
|
||||
# define HORIZON 700
|
||||
|
||||
/*
|
||||
* keys macro
|
||||
|
||||
@@ -26,27 +26,19 @@ typedef struct s_vec
|
||||
t_coord end;
|
||||
} t_vec;
|
||||
|
||||
/*
|
||||
* struct for walls 3d drawing
|
||||
*/
|
||||
|
||||
typedef struct s_wall
|
||||
{
|
||||
t_vec pos;
|
||||
int height;
|
||||
} t_wall;
|
||||
|
||||
/*
|
||||
* struct with all elements for raycasting
|
||||
*/
|
||||
|
||||
typedef struct s_rcast
|
||||
{
|
||||
t_vec screen_dist;
|
||||
t_vec screen_size;
|
||||
t_vec ray;
|
||||
t_vec wall;
|
||||
int hor;
|
||||
int screen_width;
|
||||
int screen_height;
|
||||
int screen_dist;
|
||||
int cell;
|
||||
int cell_x;
|
||||
int cell_y;
|
||||
@@ -132,7 +124,6 @@ typedef struct s_game
|
||||
t_plr plr;
|
||||
// rays
|
||||
t_rcast rcast;
|
||||
t_wall wall;
|
||||
// map
|
||||
t_map map;
|
||||
// map window
|
||||
|
||||
@@ -102,6 +102,7 @@ void draw_line(t_img *img, t_vec *vec, int color)
|
||||
draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
static void draw_screen(t_game *game, t_rcast *rcast)
|
||||
{
|
||||
t_vec screen;
|
||||
@@ -122,6 +123,7 @@ void draw_line(t_img *img, t_vec *vec, int color)
|
||||
rotate(&(game->plr), &(screen.end));
|
||||
draw_line(&game->map_img, &screen, 0x00FFFFFF);
|
||||
}
|
||||
*/
|
||||
// tmp end
|
||||
|
||||
void draw(t_game *game)
|
||||
@@ -133,7 +135,7 @@ void draw(t_game *game)
|
||||
raycast(game, &(game->rcast));
|
||||
|
||||
// tmp, to draw map
|
||||
draw_screen(game, &(game->rcast));
|
||||
// draw_screen(game, &(game->rcast));
|
||||
mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
|
||||
// tmp end
|
||||
|
||||
|
||||
@@ -30,67 +30,70 @@
|
||||
}
|
||||
// tmp end
|
||||
|
||||
static void wall_length(t_rcast *rcast, t_wall *wall)
|
||||
static void wall_length(t_rcast *rcast)
|
||||
{
|
||||
int length;
|
||||
int len;
|
||||
|
||||
wall->pos.start.x = rcast->ray_nb;
|
||||
wall->pos.end.x = rcast->ray_nb;
|
||||
rcast->wall.start.x = rcast->ray_nb;
|
||||
rcast->wall.end.x = rcast->ray_nb;
|
||||
// len = sqrt(pow(ray->end.x - ray->start.x, 2) + pow(ray->end.y - ray->start.y, 2));
|
||||
if (rcast->is_x == 1)
|
||||
{
|
||||
length = rcast->next_x - rcast->ray_step_x;
|
||||
len = rcast->next_x - rcast->ray_step_x;
|
||||
if (rcast->slope_y)
|
||||
length /= ft_abs(rcast->slope_y);
|
||||
length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
|
||||
len /= ft_abs(rcast->slope_y);
|
||||
// len = (double)len * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
|
||||
// len = rcast->screen_dist * len / (rcast->slope_x);
|
||||
}
|
||||
else if (rcast->is_x == 0)
|
||||
{
|
||||
length = rcast->next_y - rcast->ray_step_y;
|
||||
len = rcast->next_y - rcast->ray_step_y;
|
||||
if (rcast->slope_x)
|
||||
length /= ft_abs(rcast->slope_x);
|
||||
length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
|
||||
len /= ft_abs(rcast->slope_x);
|
||||
// len = (double)len * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
|
||||
// len = rcast->screen_dist * len / (rcast->slope_y);
|
||||
}
|
||||
rcast->ray_len = ft_abs(length);
|
||||
rcast->ray_len = ft_abs(len);
|
||||
}
|
||||
|
||||
static void wall_height(t_rcast *rcast, t_wall *wall)
|
||||
static void wall_height(t_rcast *rcast)
|
||||
{
|
||||
int height;
|
||||
|
||||
height = wall->height - rcast->ray_len;
|
||||
height = rcast->screen_height * (rcast->hor - rcast->ray_len) / rcast->hor;
|
||||
|
||||
if (height < 0)
|
||||
height = 0;
|
||||
if (height > rcast->screen_height)
|
||||
height = rcast->screen_height;
|
||||
|
||||
wall->pos.start.y = rcast->screen_height / 2 + height / 2;
|
||||
wall->pos.end.y = rcast->screen_height / 2 - height / 2;
|
||||
rcast->wall.start.y = rcast->screen_height / 2 + height / 2;
|
||||
rcast->wall.end.y = rcast->screen_height / 2 - height / 2;
|
||||
}
|
||||
|
||||
void draw_column(t_game *game, t_rcast *rcast, t_wall *wall)
|
||||
void draw_column(t_game *game, t_rcast *rcast)
|
||||
{
|
||||
t_vec plane;
|
||||
t_vec plan;
|
||||
int color;
|
||||
|
||||
plane.start.x = rcast->ray_nb;
|
||||
plane.end.x = rcast->ray_nb;
|
||||
if (wall->pos.start.y > 0)
|
||||
plan.start.x = rcast->ray_nb;
|
||||
plan.end.x = rcast->ray_nb;
|
||||
if (rcast->wall.start.y > 0)
|
||||
{
|
||||
plane.start.y = rcast->screen_height;
|
||||
plane.end.y = wall->pos.start.y;
|
||||
draw_line(&game->img, &plane, 0x00FF0000);
|
||||
plan.start.y = rcast->screen_height;
|
||||
plan.end.y = rcast->wall.start.y;
|
||||
draw_line(&game->img, &plan, 0x00FF0000);
|
||||
}
|
||||
if (wall->pos.start.y < rcast->screen_height)
|
||||
if (rcast->wall.start.y < rcast->screen_height)
|
||||
{
|
||||
plane.start.y = wall->pos.end.y;
|
||||
plane.end.y = 0;
|
||||
draw_line(&game->img, &plane, 0x000000FF);
|
||||
plan.start.y = rcast->wall.end.y;
|
||||
plan.end.y = 0;
|
||||
draw_line(&game->img, &plan, 0x000000FF);
|
||||
}
|
||||
color = 0x00FF00FF;
|
||||
if (rcast->is_x)
|
||||
color = 0x00EE00EE;
|
||||
draw_line(&game->img, &wall->pos, color);
|
||||
draw_line(&game->img, &rcast->wall, color);
|
||||
}
|
||||
|
||||
void raycast(t_game *game, t_rcast *rcast)
|
||||
@@ -108,9 +111,9 @@ void raycast(t_game *game, t_rcast *rcast)
|
||||
// tmp end
|
||||
|
||||
|
||||
wall_length(rcast, &game->wall);
|
||||
wall_height(rcast, &game->wall);
|
||||
draw_column(game, rcast, &game->wall);
|
||||
wall_length(rcast);
|
||||
wall_height(rcast);
|
||||
draw_column(game, rcast);
|
||||
(rcast->ray_nb)++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,13 +68,10 @@ static void init_raycast(t_rcast *rcast)
|
||||
|
||||
dist = (SCREEN_FOCAL / 2) * M_PI / 180;
|
||||
dist = cos(dist) * ((SCREEN_WIDTH / 2) / sin(dist));
|
||||
rcast->screen_dist = dist;
|
||||
rcast->screen_width = SCREEN_WIDTH;
|
||||
rcast->screen_height = SCREEN_HEIGHT;
|
||||
// screen dist
|
||||
rcast->screen_dist.start.x = 0;
|
||||
rcast->screen_dist.start.y = 0;
|
||||
rcast->screen_dist.end.x = 0;
|
||||
rcast->screen_dist.end.y = -dist;
|
||||
rcast->hor = HORIZON;
|
||||
// screen size
|
||||
rcast->screen_size.start.x = -SCREEN_WIDTH / 2;
|
||||
rcast->screen_size.start.y = -dist;
|
||||
@@ -132,6 +129,5 @@ t_game *init_game(void)
|
||||
// raycasting
|
||||
init_raycast(&(game->rcast));
|
||||
game->rcast.cell = game->map.cell;
|
||||
game->wall.height = WALL_HEIGHT;
|
||||
return (game);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user