resolve floating point exception when wliding through walls

This commit is contained in:
hugogogo
2022-04-28 23:42:15 +02:00
parent 9042b373a9
commit 81aef1eab0
7 changed files with 81 additions and 6 deletions

View File

@@ -1,6 +1,8 @@
#ifndef CUBE3D_PROTO_H
# define CUBE3D_PROTO_H
void plr_turn(t_plr *plr, int deg);
// -------------------------------
// SRC
// -------------------------------

27
maps/map_valid_14.cub Normal file
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@@ -0,0 +1,27 @@
NO textures/coin.xpm
SO textures/coin.xpm
EA textures/coin.xpm
WE textures/coin.xpm
F 220 , 100, 30
C 225 , 30 , 0
1111111111111111111111111111
1N00000000000000011100000001
1111000000000000100000110001
1111001000000000000110000111
1000000000000000010101000001
1111110000000000000000001111
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1000000000000000000000000001
1111111111111111111111111111

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@@ -42,6 +42,11 @@ int main(int ac, char **av)
mb_init(destroy_mlx, game);
// draw game a first time before it start
// tmp
plr_turn(&game->plr, -63);
// tmp end
draw(game);
// receive a keypress event

View File

@@ -36,13 +36,11 @@ static void wall_length(t_rcast *rcast)
rcast->wall.start.x = rcast->ray_nb;
rcast->wall.end.x = rcast->ray_nb;
// len = sqrt(pow(ray->end.x - ray->start.x, 2) + pow(ray->end.y - ray->start.y, 2));
if (rcast->is_x == 1)
{
len = rcast->next_x - rcast->ray_step_x;
if (rcast->slope_y)
len /= ft_abs(rcast->slope_y);
// len = (double)len * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
len = rcast->screen_dist * len / (rcast->slope_x);
}
else if (rcast->is_x == 0)
@@ -50,7 +48,6 @@ static void wall_length(t_rcast *rcast)
len = rcast->next_y - rcast->ray_step_y;
if (rcast->slope_x)
len /= ft_abs(rcast->slope_x);
// len = (double)len * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
len = rcast->screen_dist * len / (rcast->slope_y);
}
rcast->ray_len = ft_abs(len);
@@ -110,7 +107,6 @@ void raycast(t_game *game, t_rcast *rcast)
draw_line(&game->map_img, &ray, 0x00FF00FF);
// tmp end
wall_length(rcast);
wall_height(rcast);
draw_column(game, rcast);

View File

@@ -1,9 +1,11 @@
#include "cube3d.h"
// temp, to map all the keys on linux and mac
static int print_keycode(int keycode)
static int print_keycode(int keycode, t_plr *plr)
{
ft_putnbr_fd(keycode, 1);
ft_putchar_fd(' ', 1);
ft_putnbr_fd(plr->rot, 1);
ft_putchar_fd('\n', 1);
return(0);
}
@@ -38,7 +40,7 @@ int keypress(int keycode, t_game *game)
unsigned i;
// temp
print_keycode(keycode);
print_keycode(keycode, &game->plr);
// temp end
i = 0;

View File

@@ -5,16 +5,23 @@ void plr_posx_decrement(t_game *game, t_plr *plr)
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x - PLR_MV;
pos.y = plr->exact.y;
rotate_double(plr, &pos);
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
@@ -26,16 +33,23 @@ void plr_posy_decrement(t_game *game, t_plr *plr)
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x;
pos.y = plr->exact.y - PLR_MV;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
@@ -47,16 +61,23 @@ void plr_posx_increment(t_game *game, t_plr *plr)
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x + PLR_MV;
pos.y = plr->exact.y;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
@@ -68,16 +89,23 @@ void plr_posy_increment(t_game *game, t_plr *plr)
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x;
pos.y = plr->exact.y + PLR_MV;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);

View File

@@ -73,3 +73,18 @@ void plr_turn_right(t_plr *plr)
plr->cosj = cos(radj);
plr->sinj = sin(radj);
}
void plr_turn(t_plr *plr, int deg)
{
double radi;
double radj;
plr->rot = deg;
// calculate trigo for rotations
radi = plr->rot * M_PI / 180;
radj = radi + (M_PI / 2);
plr->cosi = cos(radi);
plr->sini = sin(radi);
plr->cosj = cos(radj);
plr->sinj = sin(radj);
}