wip readme presentation

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@@ -78,13 +78,17 @@ How it works :
5. finally, if the rays scan the whole picture, you see the perspective appears
![](assets/raycast_steps.gif)
![](assets/raycast_steps_round.gif)
6. but you can also see that walls are rounded, like a fish eye effect. It's because rays change length while scanning the wall, so we must apply a correction to the angle
![](assets/raycast_steps_round.gif)
![](assets/raycast_steps.gif)
example of raycasting in action while construction of the project :
7. a more realistic step by step example looks like this :
![](assets/raycast_explanation.gif)
example of raycasting with errors in action while construction of the project :
![example of raycasting during the construction of the project](assets/cube3d_raycasting.gif)

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