plr orientation at begining
This commit is contained in:
2
Makefile
2
Makefile
@@ -79,7 +79,7 @@ RM_OBJS = rm -rf $(D_OBJS)
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# flags
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CFLAGS = -Wall -Wextra -Werror $(INCLUDES)
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CFLAGS += -g3
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CFLAGS += -g3 -Wno-unused
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LFLAGS = -L$(D_LFT) -lft
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LFLAGS += -L$(D_LMLX) -lm -lmlx -lXext -lX11
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@@ -20,7 +20,7 @@
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/* screen focal (in degree) */
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# define SCREEN_FOCAL 70
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/* size of a cell on the map */
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# define CELL 40
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# define CELL 100
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/*
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* keys macro
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@@ -71,6 +71,7 @@ void plr_posy_increment(t_game *game, t_plr *plr);
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// player_rotates.c
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void rotate(t_plr *plr, t_coord *coord);
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void rotate_double(t_plr *plr, t_d_coord *coord);
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void plr_turn(t_plr *plr, int deg);
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void plr_turn_right(t_plr *plr);
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void plr_turn_left(t_plr *plr);
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// player_limits.c
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@@ -125,6 +125,7 @@ typedef struct s_map
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int cell;
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int plr_x;
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int plr_y;
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int plr_dir;
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} t_map;
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/*
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@@ -165,13 +166,13 @@ typedef struct s_game
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t_map map;
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//tmp draw map
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// map window
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t_win map_win;
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t_img map_img;
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// rays
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int ray_highlight;
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int ray_activ;
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t_vec ray;
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// // map window
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// t_win map_win;
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// t_img map_img;
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// // rays
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// int ray_highlight;
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// int ray_activ;
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// t_vec ray;
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// tmp end
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// key hook
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@@ -1,4 +1,4 @@
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NO textures/door.xpm
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NO textures/coin.xpm
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SO textures/chalice.xpm
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EA textures/brick.xpm
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WE textures/wood.xpm
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@@ -8,12 +8,12 @@ F 220 , 100, 30
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C 225 , 30 , 0
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1111111111111111111111111111
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1000000000000000011100000001
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10000000000000000111N0000001
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1111000000000000100000110001
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1111001000000000000110000111
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1000000000000000010101000001
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1111110000000000000000001111
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10000000000000000N0000000001
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1000000000000000000000000001
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1000000000000000000000000001
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1000000000000000000000000001
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1000000000000000000000000001
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@@ -32,13 +32,19 @@ int main(int ac, char **av)
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{
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t_game *game;
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/*
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if ((ac != 2 || check_extension(av[1], ".cub")) && \
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write(2, "Error\nPlease use a valid .cub file as single argument.\n", 53))
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return (EXIT_FAILURE);
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*/
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game = init_struct();
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mb_init(destroy_mlx, game);
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if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
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if (init_parsing(game, "maps/map_valid_14.cub") && write(2, "The .cub file is invalid.\n", 26))
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return (EXIT_FAILURE);
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// if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
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// return (EXIT_FAILURE);
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if (check_map(&(game->map)) && write(2, "The map is invalid.\n", 20))
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return (EXIT_FAILURE);
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init_game(game);
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145
srcs/draw/draw.c
145
srcs/draw/draw.c
@@ -1,87 +1,64 @@
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#include "cube3d.h"
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// tmp draw map
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static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
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{
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int i;
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int j;
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t_coord new;
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i = 0;
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while (i < size)
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{
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j = 0;
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while (j < size)
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{
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new.x = pos.x + j;
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new.y = pos.y + i;
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if (rotation)
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rotate(&(game->plr), &(new));
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if (!i || i == size - 1)
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draw_pixel(&game->map_img, new.x, new.y, border);
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else if (!j || j == size - 1)
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draw_pixel(&game->map_img, new.x, new.y, border);
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else
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draw_pixel(&game->map_img, new.x, new.y, fill);
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j++;
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}
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i++;
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}
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}
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static void draw_map(t_game *game)
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{
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t_coord incr;
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t_coord pos;
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int cell;
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cell = game->map.cell;
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incr.x = 0;
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pos.x = 0;
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pos.y = 0;
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while ((game->map.content)[incr.x])
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{
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incr.y = 0;
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while ((game->map.content)[incr.x][incr.y])
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{
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if ((game->map.content)[incr.x][incr.y] == '1' )
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draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
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else
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draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
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(incr.y)++;
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pos.x += cell;
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}
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(incr.x)++;
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pos.x = 0;
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pos.y += cell;
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}
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pos.x = game->plr.pos.x - cell / 2;
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pos.y = game->plr.pos.y - cell / 2;
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draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
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}
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/*
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static void draw_screen(t_game *game, t_rcast *rcast)
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{
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t_vec screen;
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// draw screen size
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screen.start.x = rcast->screen_size.start.x + game->plr.pos.x;
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screen.start.y = rcast->screen_size.start.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.start));
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screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
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screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.end));
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draw_line(&game->map_img, &screen, 0x00FFFFFF);
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// draw screen dist
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screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
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screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
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screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
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screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.end));
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draw_line(&game->map_img, &screen, 0x00FFFFFF);
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}
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*/
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// static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
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// {
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// int i;
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// int j;
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// t_coord new;
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//
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// i = 0;
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// while (i < size)
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// {
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// j = 0;
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// while (j < size)
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// {
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// new.x = pos.x + j;
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// new.y = pos.y + i;
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// if (rotation)
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// rotate(&(game->plr), &(new));
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// if (!i || i == size - 1)
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// draw_pixel(&game->map_img, new.x, new.y, border);
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// else if (!j || j == size - 1)
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// draw_pixel(&game->map_img, new.x, new.y, border);
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// else
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// draw_pixel(&game->map_img, new.x, new.y, fill);
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// j++;
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// }
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// i++;
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// }
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// }
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//
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// static void draw_map(t_game *game)
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// {
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// t_coord incr;
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// t_coord pos;
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// int cell;
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//
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// cell = game->map.cell;
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// incr.x = 0;
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// pos.x = 0;
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// pos.y = 0;
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// while ((game->map.content)[incr.x])
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// {
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// incr.y = 0;
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// while ((game->map.content)[incr.x][incr.y])
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// {
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// if ((game->map.content)[incr.x][incr.y] == '1' )
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// draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
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// else
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// draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
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// (incr.y)++;
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// pos.x += cell;
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// }
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// (incr.x)++;
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// pos.x = 0;
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// pos.y += cell;
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// }
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// pos.x = game->plr.pos.x - cell / 2;
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// pos.y = game->plr.pos.y - cell / 2;
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// draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
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// }
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// tmp end
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static int pxl_out_limits(t_img *img, int x, int y)
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@@ -129,14 +106,14 @@ void draw_line(t_img *img, t_vec *vec, int color)
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void draw(t_game *game)
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{
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// tmp draw map
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draw_map(game);
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// draw_map(game);
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// tmp end
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raycast(game, &(game->rcast));
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// tmp draw map
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// draw_screen(game, &(game->rcast));
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mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
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// draw_screen(game, &(game->rcast));
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// mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
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// tmp end
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mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
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@@ -42,13 +42,12 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
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img_x = (wall->posx * txt_img->width) / game->rcast.cell;
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// tmp draw map
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if (game->ray_activ)
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{
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printf("img_x:%i ", img_x);
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draw_line(&game->img, &wall->vec, 0x00FF00FF);
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return ;
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}
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// if (game->ray_activ)
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// {
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// printf("img_x:%i ", img_x);
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// draw_line(&game->img, &wall->vec, 0x00FF00FF);
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// return ;
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// }
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// tmp end
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j = wall->limit;
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@@ -1,33 +1,33 @@
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#include "cube3d.h"
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// tmp draw map
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static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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{
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if (rcast->is_x)
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{
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ray->end.x = rcast->cell_x * rcast->cell;
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if (rcast->ray_sign_x == 1)
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ray->end.x += rcast->cell;
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if (rcast->slope_x)
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{
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rcast->ratio = (double)(ray->end.x - ray->start.x);
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rcast->ratio /= (double)rcast->slope_x;
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ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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}
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}
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else
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{
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ray->end.y = rcast->cell_y * rcast->cell;
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if (rcast->ray_sign_y == 1)
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ray->end.y += rcast->cell;
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if (rcast->slope_y)
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{
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rcast->ratio = (double)(ray->end.y - ray->start.y);
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rcast->ratio /= (double)rcast->slope_y;
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ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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}
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}
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}
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// static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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// {
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// if (rcast->is_x)
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// {
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// ray->end.x = rcast->cell_x * rcast->cell;
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// if (rcast->ray_sign_x == 1)
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// ray->end.x += rcast->cell;
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// if (rcast->slope_x)
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// {
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// rcast->ratio = (double)(ray->end.x - ray->start.x);
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// rcast->ratio /= (double)rcast->slope_x;
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// ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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// }
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// }
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// else
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// {
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// ray->end.y = rcast->cell_y * rcast->cell;
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// if (rcast->ray_sign_y == 1)
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// ray->end.y += rcast->cell;
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// if (rcast->slope_y)
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// {
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// rcast->ratio = (double)(ray->end.y - ray->start.y);
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// rcast->ratio /= (double)rcast->slope_y;
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// ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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// }
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// }
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// }
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// tmp end
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static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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@@ -43,8 +43,8 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.y;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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@@ -58,16 +58,16 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.x;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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}
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// tmp draw map
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if (game->ray_activ)
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printf("wall->posx:%i ", wall->posx);
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// if (game->ray_activ)
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// printf("wall->posx:%i ", wall->posx);
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// tmp end
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}
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@@ -119,23 +119,23 @@ void raycast(t_game *game, t_rcast *rcast)
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{
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// tmp draw map
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// rays
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game->ray_activ = 0;
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if (rcast->ray_nb == game->ray_highlight)
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{
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game->ray_activ = 1;
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game->ray = ray;
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}
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// // rays
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// game->ray_activ = 0;
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// if (rcast->ray_nb == game->ray_highlight)
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// {
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// game->ray_activ = 1;
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// game->ray = ray;
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// }
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// tmp end
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ray_intersect_wall(game, rcast, &ray);
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// tmp draw map
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calcul_ray_end(rcast, &ray);
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if (game->ray_activ)
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draw_line(&game->map_img, &ray, 0x00FF00FF);
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else if (rcast->ray_nb % 10 == 0)
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draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// calcul_ray_end(rcast, &ray);
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// if (game->ray_activ)
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// draw_line(&game->map_img, &ray, 0x00FF00FF);
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// else if (rcast->ray_nb % 10 == 0)
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// draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// tmp end
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calcul_wall(rcast);
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@@ -145,7 +145,7 @@ void raycast(t_game *game, t_rcast *rcast)
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}
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// tmp draw map
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printf("\n\n");
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// printf("\n\n");
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// tmp end
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}
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@@ -32,24 +32,23 @@ int hook_action(t_game *game)
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plr_turn_right(&(game->plr));
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// tmp draw map
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// temp display one ray with infos
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if (!ft_arrint(game->k_hook, 65364, MAX_NB_KEY))
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{
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if (game->ray_highlight <= SCREEN_WIDTH)
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game->ray_highlight++;
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else
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game->ray_highlight = -1;
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is_action = 1;
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}
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if (!ft_arrint(game->k_hook, 65362, MAX_NB_KEY))
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{
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if (game->ray_highlight >= 0)
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game->ray_highlight--;
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else
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game->ray_highlight = SCREEN_WIDTH;
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is_action = 1;
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}
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// temp end
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// // ray
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// if (!ft_arrint(game->k_hook, 65364, MAX_NB_KEY))
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// {
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// if (game->ray_highlight <= SCREEN_WIDTH)
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// game->ray_highlight++;
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// else
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// game->ray_highlight = -1;
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// is_action = 1;
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// }
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// if (!ft_arrint(game->k_hook, 65362, MAX_NB_KEY))
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// {
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// if (game->ray_highlight >= 0)
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||||
// game->ray_highlight--;
|
||||
// else
|
||||
// game->ray_highlight = SCREEN_WIDTH;
|
||||
// is_action = 1;
|
||||
// }
|
||||
// tmp end
|
||||
|
||||
if (is_action)
|
||||
|
||||
@@ -42,6 +42,12 @@ static void init_plr(t_plr *plr, t_map *map)
|
||||
plr->cosj = 0;
|
||||
plr->sini = 0;
|
||||
plr->sinj = 0;
|
||||
if (map->plr_dir == 'E')
|
||||
plr_turn(plr, 90);
|
||||
if (map->plr_dir == 'S')
|
||||
plr_turn(plr, 180);
|
||||
if (map->plr_dir == 'W')
|
||||
plr_turn(plr, -90);
|
||||
}
|
||||
|
||||
void init_game(t_game *game)
|
||||
@@ -53,13 +59,13 @@ void init_game(t_game *game)
|
||||
mb_add(game->mlx_ptr);
|
||||
|
||||
// tmp draw map
|
||||
game->map_win.size_x = game->map.size_x * CELL;
|
||||
game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
|
||||
game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
|
||||
init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
|
||||
// ray
|
||||
game->ray_highlight = -1;
|
||||
game->ray_activ = 0;
|
||||
// game->map_win.size_x = game->map.size_x * CELL;
|
||||
// game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
|
||||
// game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
|
||||
// init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
|
||||
// // ray
|
||||
// game->ray_highlight = -1;
|
||||
// game->ray_activ = 0;
|
||||
// tmp end
|
||||
|
||||
// create window
|
||||
|
||||
@@ -6,17 +6,18 @@
|
||||
/* By: pblagoje <pblagoje@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/04/18 12:37:48 by pblagoje #+# #+# */
|
||||
/* Updated: 2022/04/30 11:56:09 by simplonco ### ########.fr */
|
||||
/* Updated: 2022/05/04 00:51:54 by simplonco ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "cube3d.h"
|
||||
|
||||
int set_player(t_map *map, int y, int x)
|
||||
static int set_player(t_map *map, int y, int x, char dir)
|
||||
{
|
||||
map->plr_x = x;
|
||||
map->plr_y = y;
|
||||
map->content[y][x] = '0';
|
||||
map->plr_dir = dir;
|
||||
return (1);
|
||||
}
|
||||
|
||||
@@ -76,7 +77,7 @@ int check_content(t_map *map)
|
||||
else if (!ft_strchr(" 01SNWE", map->content[y][x]))
|
||||
return (EXIT_FAILURE);
|
||||
else if (ft_strchr("SNWE", map->content[y][x]) \
|
||||
&& set_player(map, y, x))
|
||||
&& set_player(map, y, x, map->content[y][x]))
|
||||
count++;
|
||||
x++;
|
||||
}
|
||||
|
||||
@@ -40,14 +40,14 @@ void rotate_double(t_plr *plr, t_d_coord *coord)
|
||||
coord->y = tmp.y + plr->exact.y;
|
||||
}
|
||||
|
||||
void plr_turn_left(t_plr *plr)
|
||||
void plr_turn(t_plr *plr, int deg)
|
||||
{
|
||||
double radi;
|
||||
double radj;
|
||||
|
||||
if (plr->rot == -180)
|
||||
(plr->rot) *= -1;
|
||||
plr->rot -= plr->deg;
|
||||
plr->rot += deg;
|
||||
// calculate trigo for rotations
|
||||
radi = plr->rot * M_PI / 180;
|
||||
radj = radi + (M_PI / 2);
|
||||
@@ -57,19 +57,12 @@ void plr_turn_left(t_plr *plr)
|
||||
plr->sinj = sin(radj);
|
||||
}
|
||||
|
||||
void plr_turn_left(t_plr *plr)
|
||||
{
|
||||
plr_turn(plr, -plr->deg);
|
||||
}
|
||||
|
||||
void plr_turn_right(t_plr *plr)
|
||||
{
|
||||
double radi;
|
||||
double radj;
|
||||
|
||||
if (plr->rot == 180)
|
||||
(plr->rot) *= -1;
|
||||
plr->rot += plr->deg;
|
||||
// calculate trigo for rotations
|
||||
radi = plr->rot * M_PI / 180;
|
||||
radj = radi + (M_PI / 2);
|
||||
plr->cosi = cos(radi);
|
||||
plr->sini = sin(radi);
|
||||
plr->cosj = cos(radj);
|
||||
plr->sinj = sin(radj);
|
||||
plr_turn(plr, plr->deg);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user