game image created but all wrong

This commit is contained in:
hugogogo
2022-04-24 21:18:36 +02:00
parent a11ea35ac1
commit 03f61d989b
6 changed files with 50 additions and 33 deletions

View File

@@ -63,7 +63,7 @@ int is_wall(t_game *game, int cell_x, int cell_y);
// -------------------------------
// draw.c
void draw_pixel(t_img *img, int x, int y, int color);
void draw_line(t_img *img, t_vec vec, int color);
void draw_line(t_img *img, t_vec *vec, int color);
void draw(t_game *game);
// raycast.c
void raycast(t_game *game, t_rcast *rcast);

View File

@@ -35,7 +35,9 @@ typedef struct s_rcast
t_vec screen_dist;
t_vec screen_size;
t_vec ray;
int screen_def;
t_vec wall;
int screen_width;
int screen_height;
int cell;
int cell_x;
int cell_y;
@@ -53,8 +55,6 @@ typedef struct s_rcast
int ray_step_y;
int is_x;
int ray_nb;
int wall_height;
int screen_center;
double ratio;
} t_rcast;

View File

@@ -22,19 +22,19 @@ void draw_pixel(t_img *img, int x, int y, int color)
*(unsigned int*)(img->data + position) = color;
}
void draw_line(t_img *img, t_vec vec, int color)
void draw_line(t_img *img, t_vec *vec, int color)
{
t_coord dist;
int i;
int j;
dist.x = vec.end.x - vec.start.x;
dist.y = vec.end.y - vec.start.y;
dist.x = (*vec).end.x - (*vec).start.x;
dist.y = (*vec).end.y - (*vec).start.y;
i = 0;
j = 0;
while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y))
{
draw_pixel(img, vec.start.x + i, vec.start.y + j, color);
draw_pixel(img, (*vec).start.x + i, (*vec).start.y + j, color);
if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x))
j += ft_sign(dist.y);
else
@@ -113,14 +113,14 @@ void draw_line(t_img *img, t_vec vec, int color)
screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, screen, 0x00FFFFFF);
draw_line(&game->map_img, &screen, 0x00FFFFFF);
// draw screen dist
screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, screen, 0x00FFFFFF);
draw_line(&game->map_img, &screen, 0x00FFFFFF);
}
// tmp end
@@ -137,5 +137,5 @@ void draw(t_game *game)
mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
// tmp end
// mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
}

View File

@@ -3,7 +3,6 @@
static void init_raycast(t_rcast *rcast, t_vec *ray)
{
rcast->is_x = 0;
rcast->wall_height = 0;
// ray sign
rcast->ray_sign_x = 1;
if (ray->start.x < ray->end.x)

View File

@@ -30,27 +30,44 @@
}
// tmp end
void draw_column(t_game *game, t_rcast *rcast, t_vec *ray)
static void calcul_wall(t_rcast *rcast)
{
t_vec wall;
int height;
(void)game;
(void)rcast;
(void)ray;
(void)wall;
wall.start.x = rcast->ray_nb;
wall.end.x = rcast->ray_nb;
rcast->wall.start.x = rcast->ray_nb;
rcast->wall.end.x = rcast->ray_nb;
if (rcast->is_x == 1 && rcast->slope_y != 0)
height = (rcast->next_x - rcast->ray_step_x) / ft_abs(rcast->slope_y);
if (rcast->is_x == 0 && rcast->slope_x != 0)
height = (rcast->next_y - rcast->ray_step_y) / ft_abs(rcast->slope_x);
if (height > rcast->screen_height)
height = rcast->screen_height;
rcast->wall.start.y = rcast->screen_height / 2 + height / 2;
rcast->wall.end.y = rcast->screen_height / 2 - height / 2;
}
void draw_column(t_game *game, t_rcast *rcast)
{
t_vec floor;
t_vec ceilling;
if (rcast->wall.start.y > 0)
{
rcast->wall_height = rcast->next_x - rcast->ray_step_x;
rcast->wall_height /= ft_abs(rcast->slope_y);
rcast->wall_height /= 2;
//printf("rcast->wall: %i\n", rcast->wall_height);
wall.start.y = rcast->screen_center / 2 + rcast->wall_height;
wall.end.y = rcast->screen_center / 2 - rcast->wall_height;
floor.start.x = rcast->ray_nb;
floor.end.x = rcast->ray_nb;
floor.start.y = rcast->screen_height;
floor.end.y = rcast->wall.start.y;
draw_line(&game->img, &floor, 0x00FF0000);
}
// draw_line(&game->img, wall, 0x00FF0000);
if (rcast->wall.start.y < rcast->screen_height)
{
ceilling.start.x = rcast->ray_nb;
ceilling.end.x = rcast->ray_nb;
ceilling.start.y = rcast->wall.end.y;
ceilling.end.y = 0;
draw_line(&game->img, &ceilling, 0x00FF0000);
}
draw_line(&game->img, &rcast->wall, 0x00FF00FF);
}
void raycast(t_game *game, t_rcast *rcast)
@@ -58,16 +75,17 @@ void raycast(t_game *game, t_rcast *rcast)
t_vec ray;
rcast->ray_nb = 0;
while (rcast->ray_nb <= rcast->screen_def)
while (rcast->ray_nb <= rcast->screen_width)
{
ray_intersect(game, rcast, &ray);
// tmp, to draw the map
calcul_ray_end(rcast, &ray);
draw_line(&game->map_img, ray, 0x00FF00FF);
draw_line(&game->map_img, &ray, 0x00FF00FF);
// tmp end
draw_column(game, rcast, &ray);
calcul_wall(rcast);
draw_column(game, rcast);
(rcast->ray_nb)++;
}
}

View File

@@ -68,8 +68,8 @@ static void init_raycast(t_rcast *rcast)
dist = (SCREEN_FOCAL / 2) * M_PI / 180;
dist = cos(dist) * ((SCREEN_WIDTH / 2) / sin(dist));
rcast->screen_def = SCREEN_WIDTH;
rcast->screen_center = SCREEN_HEIGHT / 2;
rcast->screen_width = SCREEN_WIDTH;
rcast->screen_height = SCREEN_HEIGHT;
// screen dist
rcast->screen_dist.start.x = 0;
rcast->screen_dist.start.y = 0;