back to normal execution with map argument

This commit is contained in:
hugogogo
2022-05-04 11:33:29 +02:00
parent b5f3d2d384
commit e564e7c8e9
2 changed files with 2 additions and 6 deletions

View File

@@ -79,7 +79,7 @@ RM_OBJS = rm -rf $(D_OBJS)
# flags
CFLAGS = -Wall -Wextra -Werror $(INCLUDES)
CFLAGS += -g3 -Wno-unused
CFLAGS += -g3
LFLAGS = -L$(D_LFT) -lft
LFLAGS += -L$(D_LMLX) -lm -lmlx -lXext -lX11

View File

@@ -32,18 +32,14 @@ int main(int ac, char **av)
{
t_game *game;
/*
if ((ac != 2 || check_extension(av[1], ".cub")) && \
write(2, "Error\nPlease use a valid .cub file as single argument.\n", 53))
return (EXIT_FAILURE);
*/
game = init_struct();
mb_init(destroy_mlx, game);
if (init_parsing(game, "maps/map_valid_14.cub") && write(2, "The .cub file is invalid.\n", 26))
if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
return (EXIT_FAILURE);
// if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
// return (EXIT_FAILURE);
if (check_map(&(game->map)) && write(2, "The map is invalid.\n", 20))
return (EXIT_FAILURE);