asus
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60b4a82489
|
fix pbm with get_next_line
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2024-01-19 18:52:58 +01:00 |
|
asus
|
78d6e35c7f
|
added libft and minilibx linux and macos as submodules
|
2024-01-09 15:52:05 +01:00 |
|
asus
|
70e0c6abfe
|
change textures
|
2024-01-09 15:15:20 +01:00 |
|
Hugo LAMY
|
5505adf02c
|
map files ok
|
2022-05-05 14:54:27 +02:00 |
|
Hugo LAMY
|
c89c107e09
|
solved leaks still reachable because gnl wasn't going to the end, and close fd
|
2022-05-04 22:00:36 +02:00 |
|
Hugo LAMY
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d4e5f298fa
|
some norminettes and error in memorybook when adding a 2d pointer
|
2022-05-04 18:54:21 +02:00 |
|
Philippe BLAGOJEVIC
|
6000629c17
|
Fixed RGB parsing
|
2022-05-04 16:53:38 +02:00 |
|
Hugo LAMY
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a6c61ec557
|
clean libft
|
2022-05-04 16:10:31 +02:00 |
|
Philippe BLAGOJEVIC
|
362668fe35
|
Added memorybook to parsing and cleaned most of the files
|
2022-05-04 14:38:34 +02:00 |
|
hugogogo
|
e564e7c8e9
|
back to normal execution with map argument
|
2022-05-04 11:33:29 +02:00 |
|
hugogogo
|
b5f3d2d384
|
resolve segfault for close right wall view
|
2022-05-04 00:58:20 +02:00 |
|
hugogogo
|
3c76a8646a
|
plr orientation at begining
|
2022-05-04 00:55:47 +02:00 |
|
hugogogo
|
eb3b5c37a8
|
maybe resolved wall distorsion
|
2022-05-03 23:57:19 +02:00 |
|
hugogogo
|
101680c839
|
tmp bring back rays and highlight for debug purpose
|
2022-05-03 21:43:00 +02:00 |
|
hugogogo
|
4414917234
|
clean a little
|
2022-05-03 20:51:11 +02:00 |
|
hugogogo
|
9b28e20199
|
resolve wall distorsion and lag
|
2022-05-03 18:10:41 +02:00 |
|
hugogogo
|
f882f57396
|
wall don't distord when bigger than screen
|
2022-05-03 17:06:39 +02:00 |
|
hugogogo
|
a9c25ee5df
|
texture in place, but they slide :p
|
2022-05-03 13:11:26 +02:00 |
|
hugogogo
|
5b60406124
|
textures start to appears
|
2022-05-03 10:18:22 +02:00 |
|
hugogogo
|
a2ed84c5e1
|
add null initialisation of mlx pointers and move mb init closer to begining
|
2022-05-02 23:36:27 +02:00 |
|
hugogogo
|
75692c09a6
|
wip calcul texture image x position, and add protection when creating texture
|
2022-05-02 23:19:27 +02:00 |
|
hugogogo
|
628a0c0cad
|
add init textures
|
2022-05-02 16:11:54 +02:00 |
|
hugogogo
|
a6fd2df6d5
|
suppression of the map view
|
2022-05-02 09:39:03 +02:00 |
|
hugogogo
|
a2e4db41a9
|
resolve 3d deformation when map too big
|
2022-05-01 23:40:20 +02:00 |
|
hugogogo
|
eb5f2db7fa
|
changed rgb deal, and improve memorybook with 2d
|
2022-05-01 22:55:00 +02:00 |
|
hugogogo
|
43852938c4
|
add new file for textures
|
2022-05-01 21:07:11 +02:00 |
|
hugogogo
|
858af3d1c1
|
3d view works
|
2022-05-01 10:46:25 +02:00 |
|
hugogogo
|
853fb39c84
|
changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
|
2022-05-01 09:49:41 +02:00 |
|
hugogogo
|
888fa7c116
|
plr start on middle of a cell, and wall height is well proportionned
|
2022-04-30 12:09:44 +02:00 |
|
hugogogo
|
58b862ce82
|
wip 3d is sort of working
|
2022-04-29 21:01:57 +02:00 |
|
hugogogo
|
778ddef393
|
wip solving buble effect by wall height calculation
|
2022-04-29 09:57:41 +02:00 |
|
hugogogo
|
81aef1eab0
|
resolve floating point exception when wliding through walls
|
2022-04-28 23:42:15 +02:00 |
|
hugogogo
|
9042b373a9
|
tmp restore a 3d view
|
2022-04-28 21:05:39 +02:00 |
|
hugogogo
|
0557decc7a
|
add maps test
|
2022-04-28 20:54:42 +02:00 |
|
hugogogo
|
883ca19ba5
|
Merge branch 'hugo'
|
2022-04-28 20:30:17 +02:00 |
|
hugogogo
|
bdc87d1b7b
|
Merge branch 'master' of github.com:hugodu69/cube3d
|
2022-04-28 20:28:07 +02:00 |
|
hugogogo
|
6640c9e6d3
|
wip several test to avoid buble effects, one wihtout doubles
|
2022-04-28 20:27:46 +02:00 |
|
pblagoje
|
54585e7974
|
Merged parsing_connected branch to master
|
2022-04-28 19:55:06 +02:00 |
|
hugogogo
|
285f6f3c55
|
add struct wall
|
2022-04-28 09:35:05 +02:00 |
|
hugogogo
|
5e8afcb245
|
clean of debug rays vertical and horizontal
|
2022-04-28 09:03:23 +02:00 |
|
hugogogo
|
4f0e5fcd00
|
rays verticals and horizontals are working
|
2022-04-28 08:52:21 +02:00 |
|
hugogogo
|
3501a20abb
|
wip debug ray length
|
2022-04-28 00:44:02 +02:00 |
|
hugogogo
|
a0f32dee98
|
plr moves through walls
|
2022-04-27 00:11:55 +02:00 |
|
hugogogo
|
f3ced10b82
|
game view in bubble
|
2022-04-26 22:13:57 +02:00 |
|
hugogogo
|
fef8da1659
|
Merge branch 'master' of github.com:hugodu69/cube3d
|
2022-04-26 21:23:33 +02:00 |
|
Hugo LAMY
|
be650f085e
|
bubble game view with vertical ray pbm
|
2022-04-26 12:57:22 +02:00 |
|
hugogogo
|
791110c88c
|
merge test
|
2022-04-25 13:35:25 +02:00 |
|
hugogogo
|
ef4cc1a996
|
visual 3d with buble effect and rays for slope null
|
2022-04-25 13:17:55 +02:00 |
|
hugogogo
|
0d9e5879c0
|
wall grows proportionally
|
2022-04-25 09:13:10 +02:00 |
|
hugogogo
|
c52f04d9c8
|
game view, but wrong :p
|
2022-04-24 21:28:50 +02:00 |
|