Commit Graph
18 Commits
Author SHA1 Message Date
asus 60b4a82489 fix pbm with get_next_line 2024-01-19 18:52:58 +01:00
asus 70e0c6abfe change textures 2024-01-09 15:15:20 +01:00
Hugo LAMY 5505adf02c map files ok 2022-05-05 14:54:27 +02:00
Hugo LAMY c89c107e09 solved leaks still reachable because gnl wasn't going to the end, and close fd 2022-05-04 22:00:36 +02:00
Hugo LAMY d4e5f298fa some norminettes and error in memorybook when adding a 2d pointer 2022-05-04 18:54:21 +02:00
Philippe BLAGOJEVIC 6000629c17 Fixed RGB parsing 2022-05-04 16:53:38 +02:00
Philippe BLAGOJEVIC 362668fe35 Added memorybook to parsing and cleaned most of the files 2022-05-04 14:38:34 +02:00
hugogogo b5f3d2d384 resolve segfault for close right wall view 2022-05-04 00:58:20 +02:00
hugogogo 3c76a8646a plr orientation at begining 2022-05-04 00:55:47 +02:00
hugogogo eb3b5c37a8 maybe resolved wall distorsion 2022-05-03 23:57:19 +02:00
hugogogo 4414917234 clean a little 2022-05-03 20:51:11 +02:00
hugogogo 9b28e20199 resolve wall distorsion and lag 2022-05-03 18:10:41 +02:00
hugogogo f882f57396 wall don't distord when bigger than screen 2022-05-03 17:06:39 +02:00
hugogogo 853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared 2022-05-01 09:49:41 +02:00
hugogogo 888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo 0557decc7a add maps test 2022-04-28 20:54:42 +02:00
Philippe BLAGOJEVIC f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00