changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
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@@ -8,10 +8,10 @@ F 220 , 100, 30
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C 225 , 30 , 0
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1111111111111111111111111111
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1N00000000000000011100000001
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1000000000000000011100000001
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1111000000000000100000110001
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1111001000000000000110000111
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1000000000000000010101000001
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100000000N000000010101000001
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1111110000000000000000001111
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1000000000000000000000000001
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1000000000000000000000000001
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