asus
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70e0c6abfe
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change textures
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2024-01-09 15:15:20 +01:00 |
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Hugo LAMY
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5505adf02c
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map files ok
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2022-05-05 14:54:27 +02:00 |
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Hugo LAMY
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c89c107e09
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solved leaks still reachable because gnl wasn't going to the end, and close fd
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2022-05-04 22:00:36 +02:00 |
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Hugo LAMY
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d4e5f298fa
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some norminettes and error in memorybook when adding a 2d pointer
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2022-05-04 18:54:21 +02:00 |
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Philippe BLAGOJEVIC
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6000629c17
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Fixed RGB parsing
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2022-05-04 16:53:38 +02:00 |
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Philippe BLAGOJEVIC
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362668fe35
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Added memorybook to parsing and cleaned most of the files
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2022-05-04 14:38:34 +02:00 |
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hugogogo
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b5f3d2d384
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resolve segfault for close right wall view
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2022-05-04 00:58:20 +02:00 |
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hugogogo
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3c76a8646a
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plr orientation at begining
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2022-05-04 00:55:47 +02:00 |
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hugogogo
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eb3b5c37a8
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maybe resolved wall distorsion
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2022-05-03 23:57:19 +02:00 |
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hugogogo
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4414917234
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clean a little
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2022-05-03 20:51:11 +02:00 |
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hugogogo
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9b28e20199
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resolve wall distorsion and lag
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2022-05-03 18:10:41 +02:00 |
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hugogogo
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f882f57396
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wall don't distord when bigger than screen
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2022-05-03 17:06:39 +02:00 |
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hugogogo
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853fb39c84
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changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
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2022-05-01 09:49:41 +02:00 |
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hugogogo
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888fa7c116
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plr start on middle of a cell, and wall height is well proportionned
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2022-04-30 12:09:44 +02:00 |
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hugogogo
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81aef1eab0
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resolve floating point exception when wliding through walls
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2022-04-28 23:42:15 +02:00 |
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hugogogo
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0557decc7a
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add maps test
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2022-04-28 20:54:42 +02:00 |
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Philippe BLAGOJEVIC
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f53e66556b
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Connected parsing to rest of the game
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2022-04-23 20:12:13 +02:00 |
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