Hugo LAMY
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a6c61ec557
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clean libft
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2022-05-04 16:10:31 +02:00 |
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Philippe BLAGOJEVIC
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362668fe35
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Added memorybook to parsing and cleaned most of the files
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2022-05-04 14:38:34 +02:00 |
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hugogogo
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3c76a8646a
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plr orientation at begining
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2022-05-04 00:55:47 +02:00 |
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hugogogo
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75692c09a6
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wip calcul texture image x position, and add protection when creating texture
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2022-05-02 23:19:27 +02:00 |
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hugogogo
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628a0c0cad
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add init textures
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2022-05-02 16:11:54 +02:00 |
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hugogogo
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43852938c4
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add new file for textures
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2022-05-01 21:07:11 +02:00 |
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hugogogo
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778ddef393
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wip solving buble effect by wall height calculation
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2022-04-29 09:57:41 +02:00 |
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hugogogo
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81aef1eab0
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resolve floating point exception when wliding through walls
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2022-04-28 23:42:15 +02:00 |
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hugogogo
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883ca19ba5
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Merge branch 'hugo'
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2022-04-28 20:30:17 +02:00 |
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pblagoje
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54585e7974
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Merged parsing_connected branch to master
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2022-04-28 19:55:06 +02:00 |
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hugogogo
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a0f32dee98
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plr moves through walls
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2022-04-27 00:11:55 +02:00 |
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hugogogo
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c52f04d9c8
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game view, but wrong :p
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2022-04-24 21:28:50 +02:00 |
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Philippe BLAGOJEVIC
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f53e66556b
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Connected parsing to rest of the game
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2022-04-23 20:12:13 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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Hugo LAMY
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00b3612c16
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add player moves and test image
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2022-03-30 13:48:58 +02:00 |
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Hugo LAMY
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f645da7885
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memorybook functionnal, with add
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2022-03-25 21:27:24 +01:00 |
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Hugo LAMY
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02b5d88ea5
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improve gexit with init function and add basic mlx image gestion
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2022-03-25 18:49:06 +01:00 |
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hugogogo
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2e6374b4d9
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centralized malloc system
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2022-03-24 21:53:03 +01:00 |
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hugogogo
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f37f2891a4
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multi key action
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2022-03-23 14:36:20 +01:00 |
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hugogogo
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95bd304708
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start project with header, struct, mlx functionnal, and basic key event action
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2022-03-23 14:33:24 +01:00 |
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