21 Commits

Author SHA1 Message Date
Hugo LAMY
a6c61ec557 clean libft 2022-05-04 16:10:31 +02:00
Philippe BLAGOJEVIC
362668fe35 Added memorybook to parsing and cleaned most of the files 2022-05-04 14:38:34 +02:00
hugogogo
3c76a8646a plr orientation at begining 2022-05-04 00:55:47 +02:00
hugogogo
75692c09a6 wip calcul texture image x position, and add protection when creating texture 2022-05-02 23:19:27 +02:00
hugogogo
628a0c0cad add init textures 2022-05-02 16:11:54 +02:00
hugogogo
43852938c4 add new file for textures 2022-05-01 21:07:11 +02:00
hugogogo
778ddef393 wip solving buble effect by wall height calculation 2022-04-29 09:57:41 +02:00
hugogogo
81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo
883ca19ba5 Merge branch 'hugo' 2022-04-28 20:30:17 +02:00
pblagoje
54585e7974 Merged parsing_connected branch to master 2022-04-28 19:55:06 +02:00
hugogogo
a0f32dee98 plr moves through walls 2022-04-27 00:11:55 +02:00
hugogogo
c52f04d9c8 game view, but wrong :p 2022-04-24 21:28:50 +02:00
Philippe BLAGOJEVIC
f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00
hugogogo
fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY
01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY
00b3612c16 add player moves and test image 2022-03-30 13:48:58 +02:00
Hugo LAMY
f645da7885 memorybook functionnal, with add 2022-03-25 21:27:24 +01:00
Hugo LAMY
02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
hugogogo
2e6374b4d9 centralized malloc system 2022-03-24 21:53:03 +01:00
hugogogo
f37f2891a4 multi key action 2022-03-23 14:36:20 +01:00
hugogogo
95bd304708 start project with header, struct, mlx functionnal, and basic key event action 2022-03-23 14:33:24 +01:00