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42/42_INT_10_cube3d
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64 Commits 3 Branches 0 Tags
a6c61ec5576b52a3b01376d73645200a06309f08
Commit Graph
12 Commits
Author SHA1 Message Date
Philippe BLAGOJEVIC 362668fe35 Added memorybook to parsing and cleaned most of the files 2022-05-04 14:38:34 +02:00
hugogogo b5f3d2d384 resolve segfault for close right wall view 2022-05-04 00:58:20 +02:00
hugogogo 3c76a8646a plr orientation at begining 2022-05-04 00:55:47 +02:00
hugogogo eb3b5c37a8 maybe resolved wall distorsion 2022-05-03 23:57:19 +02:00
hugogogo 4414917234 clean a little 2022-05-03 20:51:11 +02:00
hugogogo 9b28e20199 resolve wall distorsion and lag 2022-05-03 18:10:41 +02:00
hugogogo f882f57396 wall don't distord when bigger than screen 2022-05-03 17:06:39 +02:00
hugogogo 853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared 2022-05-01 09:49:41 +02:00
hugogogo 888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo 0557decc7a add maps test 2022-04-28 20:54:42 +02:00
Philippe BLAGOJEVIC f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00
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