hugogogo
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eb3b5c37a8
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maybe resolved wall distorsion
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2022-05-03 23:57:19 +02:00 |
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hugogogo
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101680c839
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tmp bring back rays and highlight for debug purpose
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2022-05-03 21:43:00 +02:00 |
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hugogogo
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9b28e20199
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resolve wall distorsion and lag
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2022-05-03 18:10:41 +02:00 |
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hugogogo
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75692c09a6
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wip calcul texture image x position, and add protection when creating texture
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2022-05-02 23:19:27 +02:00 |
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hugogogo
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a6fd2df6d5
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suppression of the map view
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2022-05-02 09:39:03 +02:00 |
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hugogogo
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a2e4db41a9
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resolve 3d deformation when map too big
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2022-05-01 23:40:20 +02:00 |
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hugogogo
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43852938c4
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add new file for textures
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2022-05-01 21:07:11 +02:00 |
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hugogogo
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858af3d1c1
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3d view works
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2022-05-01 10:46:25 +02:00 |
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hugogogo
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853fb39c84
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changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
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2022-05-01 09:49:41 +02:00 |
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hugogogo
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888fa7c116
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plr start on middle of a cell, and wall height is well proportionned
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2022-04-30 12:09:44 +02:00 |
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hugogogo
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58b862ce82
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wip 3d is sort of working
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2022-04-29 21:01:57 +02:00 |
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hugogogo
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778ddef393
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wip solving buble effect by wall height calculation
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2022-04-29 09:57:41 +02:00 |
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hugogogo
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81aef1eab0
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resolve floating point exception when wliding through walls
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2022-04-28 23:42:15 +02:00 |
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hugogogo
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9042b373a9
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tmp restore a 3d view
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2022-04-28 21:05:39 +02:00 |
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hugogogo
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6640c9e6d3
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wip several test to avoid buble effects, one wihtout doubles
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2022-04-28 20:27:46 +02:00 |
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hugogogo
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285f6f3c55
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add struct wall
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2022-04-28 09:35:05 +02:00 |
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hugogogo
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5e8afcb245
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clean of debug rays vertical and horizontal
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2022-04-28 09:03:23 +02:00 |
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hugogogo
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4f0e5fcd00
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rays verticals and horizontals are working
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2022-04-28 08:52:21 +02:00 |
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hugogogo
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3501a20abb
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wip debug ray length
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2022-04-28 00:44:02 +02:00 |
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hugogogo
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ef4cc1a996
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visual 3d with buble effect and rays for slope null
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2022-04-25 13:17:55 +02:00 |
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hugogogo
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0d9e5879c0
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wall grows proportionally
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2022-04-25 09:13:10 +02:00 |
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hugogogo
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03f61d989b
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game image created but all wrong
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2022-04-24 21:18:36 +02:00 |
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hugogogo
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a11ea35ac1
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changed functions draw line and pixel to receive an img ptr instead of the whole structure
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2022-04-24 19:41:44 +02:00 |
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hugogogo
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bb3a9db930
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add place for game window
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2022-04-24 11:12:39 +02:00 |
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hugogogo
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e9b0dd7ec9
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possibility to choose angle of view
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2022-04-23 11:58:11 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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