hugogogo
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3c76a8646a
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plr orientation at begining
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2022-05-04 00:55:47 +02:00 |
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hugogogo
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a2ed84c5e1
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add null initialisation of mlx pointers and move mb init closer to begining
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2022-05-02 23:36:27 +02:00 |
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hugogogo
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628a0c0cad
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add init textures
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2022-05-02 16:11:54 +02:00 |
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hugogogo
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a6fd2df6d5
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suppression of the map view
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2022-05-02 09:39:03 +02:00 |
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hugogogo
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eb5f2db7fa
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changed rgb deal, and improve memorybook with 2d
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2022-05-01 22:55:00 +02:00 |
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hugogogo
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778ddef393
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wip solving buble effect by wall height calculation
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2022-04-29 09:57:41 +02:00 |
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hugogogo
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81aef1eab0
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resolve floating point exception when wliding through walls
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2022-04-28 23:42:15 +02:00 |
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pblagoje
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54585e7974
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Merged parsing_connected branch to master
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2022-04-28 19:55:06 +02:00 |
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hugogogo
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c886118bd6
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params adjust angle of view and size of game window
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2022-04-24 11:14:08 +02:00 |
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Philippe BLAGOJEVIC
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f53e66556b
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Connected parsing to rest of the game
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2022-04-23 20:12:13 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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Hugo LAMY
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f645da7885
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memorybook functionnal, with add
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2022-03-25 21:27:24 +01:00 |
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Hugo LAMY
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02b5d88ea5
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improve gexit with init function and add basic mlx image gestion
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2022-03-25 18:49:06 +01:00 |
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hugogogo
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f37f2891a4
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multi key action
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2022-03-23 14:36:20 +01:00 |
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hugogogo
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95bd304708
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start project with header, struct, mlx functionnal, and basic key event action
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2022-03-23 14:33:24 +01:00 |
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