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42/42_INT_10_cube3d
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49 Commits 3 Branches 0 Tags
a6fd2df6d551ad68e8e9348cdebc3add36635b3d
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5 Commits
Author SHA1 Message Date
hugogogo 853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared 2022-05-01 09:49:41 +02:00
hugogogo 888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo 0557decc7a add maps test 2022-04-28 20:54:42 +02:00
Philippe BLAGOJEVIC f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00
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