Commit Graph

21 Commits

Author SHA1 Message Date
hugogogo
a2e4db41a9 resolve 3d deformation when map too big 2022-05-01 23:40:20 +02:00
hugogogo
43852938c4 add new file for textures 2022-05-01 21:07:11 +02:00
hugogogo
858af3d1c1 3d view works 2022-05-01 10:46:25 +02:00
hugogogo
853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared 2022-05-01 09:49:41 +02:00
hugogogo
888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo
58b862ce82 wip 3d is sort of working 2022-04-29 21:01:57 +02:00
hugogogo
778ddef393 wip solving buble effect by wall height calculation 2022-04-29 09:57:41 +02:00
hugogogo
81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo
9042b373a9 tmp restore a 3d view 2022-04-28 21:05:39 +02:00
hugogogo
6640c9e6d3 wip several test to avoid buble effects, one wihtout doubles 2022-04-28 20:27:46 +02:00
hugogogo
285f6f3c55 add struct wall 2022-04-28 09:35:05 +02:00
hugogogo
5e8afcb245 clean of debug rays vertical and horizontal 2022-04-28 09:03:23 +02:00
hugogogo
4f0e5fcd00 rays verticals and horizontals are working 2022-04-28 08:52:21 +02:00
hugogogo
3501a20abb wip debug ray length 2022-04-28 00:44:02 +02:00
hugogogo
ef4cc1a996 visual 3d with buble effect and rays for slope null 2022-04-25 13:17:55 +02:00
hugogogo
0d9e5879c0 wall grows proportionally 2022-04-25 09:13:10 +02:00
hugogogo
03f61d989b game image created but all wrong 2022-04-24 21:18:36 +02:00
hugogogo
a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure 2022-04-24 19:41:44 +02:00
hugogogo
bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
hugogogo
e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo
fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00