hugogogo
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9b28e20199
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resolve wall distorsion and lag
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2022-05-03 18:10:41 +02:00 |
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hugogogo
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5b60406124
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textures start to appears
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2022-05-03 10:18:22 +02:00 |
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hugogogo
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75692c09a6
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wip calcul texture image x position, and add protection when creating texture
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2022-05-02 23:19:27 +02:00 |
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hugogogo
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628a0c0cad
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add init textures
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2022-05-02 16:11:54 +02:00 |
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hugogogo
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a6fd2df6d5
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suppression of the map view
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2022-05-02 09:39:03 +02:00 |
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hugogogo
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eb5f2db7fa
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changed rgb deal, and improve memorybook with 2d
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2022-05-01 22:55:00 +02:00 |
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hugogogo
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853fb39c84
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changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
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2022-05-01 09:49:41 +02:00 |
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hugogogo
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888fa7c116
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plr start on middle of a cell, and wall height is well proportionned
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2022-04-30 12:09:44 +02:00 |
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hugogogo
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883ca19ba5
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Merge branch 'hugo'
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2022-04-28 20:30:17 +02:00 |
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hugogogo
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6640c9e6d3
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wip several test to avoid buble effects, one wihtout doubles
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2022-04-28 20:27:46 +02:00 |
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pblagoje
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54585e7974
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Merged parsing_connected branch to master
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2022-04-28 19:55:06 +02:00 |
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hugogogo
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285f6f3c55
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add struct wall
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2022-04-28 09:35:05 +02:00 |
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hugogogo
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4f0e5fcd00
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rays verticals and horizontals are working
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2022-04-28 08:52:21 +02:00 |
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hugogogo
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3501a20abb
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wip debug ray length
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2022-04-28 00:44:02 +02:00 |
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hugogogo
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0d9e5879c0
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wall grows proportionally
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2022-04-25 09:13:10 +02:00 |
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hugogogo
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03f61d989b
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game image created but all wrong
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2022-04-24 21:18:36 +02:00 |
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hugogogo
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a11ea35ac1
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changed functions draw line and pixel to receive an img ptr instead of the whole structure
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2022-04-24 19:41:44 +02:00 |
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hugogogo
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bb3a9db930
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add place for game window
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2022-04-24 11:12:39 +02:00 |
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Philippe BLAGOJEVIC
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f53e66556b
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Connected parsing to rest of the game
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2022-04-23 20:12:13 +02:00 |
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hugogogo
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e9b0dd7ec9
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possibility to choose angle of view
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2022-04-23 11:58:11 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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Hugo LAMY
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02b5d88ea5
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improve gexit with init function and add basic mlx image gestion
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2022-03-25 18:49:06 +01:00 |
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hugogogo
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95bd304708
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start project with header, struct, mlx functionnal, and basic key event action
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2022-03-23 14:33:24 +01:00 |
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