asus
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211204e888
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- added debouncing option
- added some gif for presentation
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2024-01-19 20:09:21 +01:00 |
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asus
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60b4a82489
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fix pbm with get_next_line
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2024-01-19 18:52:58 +01:00 |
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asus
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70e0c6abfe
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change textures
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2024-01-09 15:15:20 +01:00 |
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Hugo LAMY
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5505adf02c
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map files ok
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2022-05-05 14:54:27 +02:00 |
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Philippe BLAGOJEVIC
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362668fe35
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Added memorybook to parsing and cleaned most of the files
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2022-05-04 14:38:34 +02:00 |
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hugogogo
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3c76a8646a
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plr orientation at begining
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2022-05-04 00:55:47 +02:00 |
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hugogogo
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eb3b5c37a8
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maybe resolved wall distorsion
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2022-05-03 23:57:19 +02:00 |
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hugogogo
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101680c839
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tmp bring back rays and highlight for debug purpose
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2022-05-03 21:43:00 +02:00 |
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hugogogo
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a6fd2df6d5
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suppression of the map view
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2022-05-02 09:39:03 +02:00 |
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hugogogo
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a2e4db41a9
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resolve 3d deformation when map too big
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2022-05-01 23:40:20 +02:00 |
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hugogogo
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eb5f2db7fa
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changed rgb deal, and improve memorybook with 2d
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2022-05-01 22:55:00 +02:00 |
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hugogogo
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43852938c4
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add new file for textures
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2022-05-01 21:07:11 +02:00 |
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hugogogo
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888fa7c116
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plr start on middle of a cell, and wall height is well proportionned
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2022-04-30 12:09:44 +02:00 |
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hugogogo
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778ddef393
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wip solving buble effect by wall height calculation
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2022-04-29 09:57:41 +02:00 |
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hugogogo
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883ca19ba5
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Merge branch 'hugo'
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2022-04-28 20:30:17 +02:00 |
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hugogogo
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6640c9e6d3
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wip several test to avoid buble effects, one wihtout doubles
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2022-04-28 20:27:46 +02:00 |
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pblagoje
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54585e7974
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Merged parsing_connected branch to master
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2022-04-28 19:55:06 +02:00 |
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Hugo LAMY
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be650f085e
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bubble game view with vertical ray pbm
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2022-04-26 12:57:22 +02:00 |
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hugogogo
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791110c88c
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merge test
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2022-04-25 13:35:25 +02:00 |
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hugogogo
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ef4cc1a996
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visual 3d with buble effect and rays for slope null
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2022-04-25 13:17:55 +02:00 |
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hugogogo
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0d9e5879c0
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wall grows proportionally
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2022-04-25 09:13:10 +02:00 |
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hugogogo
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c886118bd6
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params adjust angle of view and size of game window
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2022-04-24 11:14:08 +02:00 |
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hugogogo
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bb3a9db930
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add place for game window
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2022-04-24 11:12:39 +02:00 |
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Philippe BLAGOJEVIC
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f53e66556b
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Connected parsing to rest of the game
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2022-04-23 20:12:13 +02:00 |
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hugogogo
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e9b0dd7ec9
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possibility to choose angle of view
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2022-04-23 11:58:11 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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hugogogo
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95bd304708
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start project with header, struct, mlx functionnal, and basic key event action
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2022-03-23 14:33:24 +01:00 |
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