Commit Graph

18 Commits

Author SHA1 Message Date
hugogogo
eb5f2db7fa changed rgb deal, and improve memorybook with 2d 2022-05-01 22:55:00 +02:00
hugogogo
43852938c4 add new file for textures 2022-05-01 21:07:11 +02:00
hugogogo
888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo
778ddef393 wip solving buble effect by wall height calculation 2022-04-29 09:57:41 +02:00
hugogogo
883ca19ba5 Merge branch 'hugo' 2022-04-28 20:30:17 +02:00
hugogogo
6640c9e6d3 wip several test to avoid buble effects, one wihtout doubles 2022-04-28 20:27:46 +02:00
pblagoje
54585e7974 Merged parsing_connected branch to master 2022-04-28 19:55:06 +02:00
Hugo LAMY
be650f085e bubble game view with vertical ray pbm 2022-04-26 12:57:22 +02:00
hugogogo
791110c88c merge test 2022-04-25 13:35:25 +02:00
hugogogo
ef4cc1a996 visual 3d with buble effect and rays for slope null 2022-04-25 13:17:55 +02:00
hugogogo
0d9e5879c0 wall grows proportionally 2022-04-25 09:13:10 +02:00
hugogogo
c886118bd6 params adjust angle of view and size of game window 2022-04-24 11:14:08 +02:00
hugogogo
bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
Philippe BLAGOJEVIC
f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00
hugogogo
e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo
fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY
01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
hugogogo
95bd304708 start project with header, struct, mlx functionnal, and basic key event action 2022-03-23 14:33:24 +01:00