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42/42_INT_10_cube3d
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62 Commits 3 Branches 0 Tags
e564e7c8e9cfee64a49ae600b8257b5689f83d56
Commit Graph
10 Commits
Author SHA1 Message Date
hugogogo 3c76a8646a plr orientation at begining 2022-05-04 00:55:47 +02:00
hugogogo a6fd2df6d5 suppression of the map view 2022-05-02 09:39:03 +02:00
hugogogo 888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo 778ddef393 wip solving buble effect by wall height calculation 2022-04-29 09:57:41 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo a0f32dee98 plr moves through walls 2022-04-27 00:11:55 +02:00
hugogogo c52f04d9c8 game view, but wrong :p 2022-04-24 21:28:50 +02:00
hugogogo c886118bd6 params adjust angle of view and size of game window 2022-04-24 11:14:08 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
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