Philippe BLAGOJEVIC
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362668fe35
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Added memorybook to parsing and cleaned most of the files
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2022-05-04 14:38:34 +02:00 |
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hugogogo
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3c76a8646a
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plr orientation at begining
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2022-05-04 00:55:47 +02:00 |
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hugogogo
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a6fd2df6d5
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suppression of the map view
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2022-05-02 09:39:03 +02:00 |
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hugogogo
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888fa7c116
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plr start on middle of a cell, and wall height is well proportionned
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2022-04-30 12:09:44 +02:00 |
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hugogogo
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778ddef393
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wip solving buble effect by wall height calculation
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2022-04-29 09:57:41 +02:00 |
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hugogogo
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81aef1eab0
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resolve floating point exception when wliding through walls
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2022-04-28 23:42:15 +02:00 |
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hugogogo
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a0f32dee98
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plr moves through walls
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2022-04-27 00:11:55 +02:00 |
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hugogogo
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c52f04d9c8
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game view, but wrong :p
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2022-04-24 21:28:50 +02:00 |
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hugogogo
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c886118bd6
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params adjust angle of view and size of game window
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2022-04-24 11:14:08 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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