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42/42_INT_10_cube3d
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70 Commits 3 Branches 0 Tags
78d6e35c7fb2b08801ce26e4d4e2746fe236b71f
Commit Graph
13 Commits
Author SHA1 Message Date
Hugo LAMY d4e5f298fa some norminettes and error in memorybook when adding a 2d pointer 2022-05-04 18:54:21 +02:00
Philippe BLAGOJEVIC 362668fe35 Added memorybook to parsing and cleaned most of the files 2022-05-04 14:38:34 +02:00
hugogogo 3c76a8646a plr orientation at begining 2022-05-04 00:55:47 +02:00
hugogogo 101680c839 tmp bring back rays and highlight for debug purpose 2022-05-03 21:43:00 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo c886118bd6 params adjust angle of view and size of game window 2022-04-24 11:14:08 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY 00b3612c16 add player moves and test image 2022-03-30 13:48:58 +02:00
Hugo LAMY 02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
hugogogo 2e6374b4d9 centralized malloc system 2022-03-24 21:53:03 +01:00
hugogogo f37f2891a4 multi key action 2022-03-23 14:36:20 +01:00
hugogogo 95bd304708 start project with header, struct, mlx functionnal, and basic key event action 2022-03-23 14:33:24 +01:00
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