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42/42_INT_10_cube3d
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26 Commits 3 Branches 0 Tags
54585e7974d32a0391d45eebd6316ce739fbb28b
Commit Graph
14 Commits
Author SHA1 Message Date
pblagoje 54585e7974 Merged parsing_connected branch to master 2022-04-28 19:55:06 +02:00
hugogogo 0d9e5879c0 wall grows proportionally 2022-04-25 09:13:10 +02:00
hugogogo 03f61d989b game image created but all wrong 2022-04-24 21:18:36 +02:00
hugogogo a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure 2022-04-24 19:41:44 +02:00
hugogogo bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
Philippe BLAGOJEVIC f53e66556b Connected parsing to rest of the game 2022-04-23 20:12:13 +02:00
hugogogo e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY 00b3612c16 add player moves and test image 2022-03-30 13:48:58 +02:00
Hugo LAMY f645da7885 memorybook functionnal, with add 2022-03-25 21:27:24 +01:00
Hugo LAMY 02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
hugogogo 2e6374b4d9 centralized malloc system 2022-03-24 21:53:03 +01:00
hugogogo 95bd304708 start project with header, struct, mlx functionnal, and basic key event action 2022-03-23 14:33:24 +01:00
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