99 lines
3.4 KiB
C
99 lines
3.4 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* cube3d_proto.h :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2022/05/04 13:36:55 by pblagoje #+# #+# */
|
|
/* Updated: 2022/05/04 16:00:38 by hulamy ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#ifndef CUBE3D_PROTO_H
|
|
# define CUBE3D_PROTO_H
|
|
|
|
// -------------------------------
|
|
// SRC
|
|
// -------------------------------
|
|
// cube3d.c
|
|
void destroy_mlx(void *param);
|
|
int shut_down(void);
|
|
|
|
// -------------------------------
|
|
// SRC/INIT
|
|
// -------------------------------
|
|
// init_struct.c
|
|
t_game *init_struct(void);
|
|
// init_game.c
|
|
void init_game(t_game *game);
|
|
// init_textures.c
|
|
void init_txtr(t_txt *txt, void *mlx_ptr);
|
|
|
|
// -------------------------------
|
|
// SRC/PARSING
|
|
// -------------------------------
|
|
// init_parsing.c
|
|
int init_parsing(t_game *game, char *file);
|
|
// check_extension.c
|
|
int check_extension(char *filename, char *ext);
|
|
// check_path.c
|
|
int check_elements(t_game *game, char *file);
|
|
// check_rgb.c
|
|
int check_rgb(t_txt *txt, char *element, char identifier);
|
|
// check_map_borders.c
|
|
int check_map(t_map *map);
|
|
// check_map_content.c
|
|
int check_content(t_map *map);
|
|
|
|
// -------------------------------
|
|
// SRC/HOOK
|
|
// -------------------------------
|
|
// keyhook.c
|
|
int keypress(int keycode, t_game *game);
|
|
int keyrelease(int keycode, t_game *game);
|
|
int hook_action(t_game *game);
|
|
// key_action_1.c
|
|
int is_esc(int *k_hook, int *is_action);
|
|
int is_go_left(int *k_hook, int *is_action);
|
|
int is_go_right(int *k_hook, int *is_action);
|
|
int is_go_forward(int *k_hook, int *is_action);
|
|
int is_go_backward(int *k_hook, int *is_action);
|
|
// key_action_2.c
|
|
int is_turn_left(int *k_hook, int *is_action);
|
|
int is_turn_right(int *k_hook, int *is_action);
|
|
|
|
// -------------------------------
|
|
// SRC/PLAYER
|
|
// -------------------------------
|
|
// player_moves.c
|
|
void plr_posx_decrement(t_game *game, t_plr *plr);
|
|
void plr_posy_decrement(t_game *game, t_plr *plr);
|
|
void plr_posx_increment(t_game *game, t_plr *plr);
|
|
void plr_posy_increment(t_game *game, t_plr *plr);
|
|
// player_rotates.c
|
|
void rotate(t_plr *plr, t_coord *coord);
|
|
void rotate_double(t_plr *plr, t_d_coord *coord);
|
|
void plr_turn(t_plr *plr, int deg);
|
|
void plr_turn_right(t_plr *plr);
|
|
void plr_turn_left(t_plr *plr);
|
|
// player_limits.c
|
|
int is_wall(t_game *game, int cell_x, int cell_y);
|
|
int plr_out_limits(t_game *game, int x, int y);
|
|
|
|
// -------------------------------
|
|
// SRC/DRAW
|
|
// -------------------------------
|
|
// draw.c
|
|
void draw_pixel(t_img *img, int x, int y, int color);
|
|
void draw_line(t_img *img, t_vec *vec, int color);
|
|
void draw(t_game *game);
|
|
// raycast.c
|
|
void raycast(t_game *game, t_rcast *rcast);
|
|
// ray_intersect.c
|
|
void ray_intersect_wall(t_game *game, t_rcast *rcast, t_vec *ray);
|
|
// draw_column.c
|
|
void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt);
|
|
|
|
#endif
|