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42/42_INT_10_cube3d
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26 Commits 3 Branches 0 Tags
fef8da1659796a8ff5ef957a4c022bef8965d29b
Commit Graph

9 Commits

Author SHA1 Message Date
hugogogo
0d9e5879c0 wall grows proportionally 2022-04-25 09:13:10 +02:00
hugogogo
03f61d989b game image created but all wrong 2022-04-24 21:18:36 +02:00
hugogogo
a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure 2022-04-24 19:41:44 +02:00
hugogogo
bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
hugogogo
e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo
fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY
01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY
02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
hugogogo
95bd304708 start project with header, struct, mlx functionnal, and basic key event action 2022-03-23 14:33:24 +01:00
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