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42/42_INT_10_cube3d
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30 Commits 3 Branches 0 Tags
5e8afcb24590b8306c2f1ef0ad2a962c74e191d0
Commit Graph
14 Commits
Author SHA1 Message Date
hugogogo 5e8afcb245 clean of debug rays vertical and horizontal 2022-04-28 09:03:23 +02:00
hugogogo 4f0e5fcd00 rays verticals and horizontals are working 2022-04-28 08:52:21 +02:00
hugogogo 3501a20abb wip debug ray length 2022-04-28 00:44:02 +02:00
hugogogo ef4cc1a996 visual 3d with buble effect and rays for slope null 2022-04-25 13:17:55 +02:00
hugogogo 0d9e5879c0 wall grows proportionally 2022-04-25 09:13:10 +02:00
hugogogo 03f61d989b game image created but all wrong 2022-04-24 21:18:36 +02:00
hugogogo a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure 2022-04-24 19:41:44 +02:00
hugogogo bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
hugogogo 9359e87f6f temp test other way of writting ray end calcul 2022-04-23 12:55:10 +02:00
hugogogo e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY 00b3612c16 add player moves and test image 2022-03-30 13:48:58 +02:00
Hugo LAMY 02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
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