Logo
Explore Help
Sign In
42/42_INT_10_cube3d
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
46 Commits 3 Branches 0 Tags
43852938c401dce07ec1064c5f6331d6a7474cda
Commit Graph
8 Commits
Author SHA1 Message Date
hugogogo 888fa7c116 plr start on middle of a cell, and wall height is well proportionned 2022-04-30 12:09:44 +02:00
hugogogo 778ddef393 wip solving buble effect by wall height calculation 2022-04-29 09:57:41 +02:00
hugogogo 81aef1eab0 resolve floating point exception when wliding through walls 2022-04-28 23:42:15 +02:00
hugogogo a0f32dee98 plr moves through walls 2022-04-27 00:11:55 +02:00
hugogogo c52f04d9c8 game view, but wrong :p 2022-04-24 21:28:50 +02:00
hugogogo c886118bd6 params adjust angle of view and size of game window 2022-04-24 11:14:08 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Powered by Gitea Version: 1.27.1 Page: 189ms Template: 18ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API