hugogogo
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285f6f3c55
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add struct wall
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2022-04-28 09:35:05 +02:00 |
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hugogogo
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4f0e5fcd00
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rays verticals and horizontals are working
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2022-04-28 08:52:21 +02:00 |
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hugogogo
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3501a20abb
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wip debug ray length
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2022-04-28 00:44:02 +02:00 |
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hugogogo
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0d9e5879c0
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wall grows proportionally
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2022-04-25 09:13:10 +02:00 |
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hugogogo
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03f61d989b
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game image created but all wrong
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2022-04-24 21:18:36 +02:00 |
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hugogogo
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a11ea35ac1
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changed functions draw line and pixel to receive an img ptr instead of the whole structure
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2022-04-24 19:41:44 +02:00 |
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hugogogo
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bb3a9db930
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add place for game window
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2022-04-24 11:12:39 +02:00 |
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hugogogo
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e9b0dd7ec9
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possibility to choose angle of view
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2022-04-23 11:58:11 +02:00 |
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hugogogo
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fac1f78230
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better struct and files organization, and still only half raycast on map but no view created
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2022-04-22 17:38:29 +02:00 |
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Hugo LAMY
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01eb2255d2
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player rotates and moves, rays for raycasting on map
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2022-04-18 18:27:16 +02:00 |
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Hugo LAMY
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02b5d88ea5
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improve gexit with init function and add basic mlx image gestion
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2022-03-25 18:49:06 +01:00 |
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hugogogo
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95bd304708
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start project with header, struct, mlx functionnal, and basic key event action
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2022-03-23 14:33:24 +01:00 |
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