Files
42_INT_10_cube3d/srcs/draw/draw.c
2022-05-04 00:55:47 +02:00

121 lines
2.6 KiB
C

#include "cube3d.h"
// tmp draw map
// static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
// {
// int i;
// int j;
// t_coord new;
//
// i = 0;
// while (i < size)
// {
// j = 0;
// while (j < size)
// {
// new.x = pos.x + j;
// new.y = pos.y + i;
// if (rotation)
// rotate(&(game->plr), &(new));
// if (!i || i == size - 1)
// draw_pixel(&game->map_img, new.x, new.y, border);
// else if (!j || j == size - 1)
// draw_pixel(&game->map_img, new.x, new.y, border);
// else
// draw_pixel(&game->map_img, new.x, new.y, fill);
// j++;
// }
// i++;
// }
// }
//
// static void draw_map(t_game *game)
// {
// t_coord incr;
// t_coord pos;
// int cell;
//
// cell = game->map.cell;
// incr.x = 0;
// pos.x = 0;
// pos.y = 0;
// while ((game->map.content)[incr.x])
// {
// incr.y = 0;
// while ((game->map.content)[incr.x][incr.y])
// {
// if ((game->map.content)[incr.x][incr.y] == '1' )
// draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
// else
// draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
// (incr.y)++;
// pos.x += cell;
// }
// (incr.x)++;
// pos.x = 0;
// pos.y += cell;
// }
// pos.x = game->plr.pos.x - cell / 2;
// pos.y = game->plr.pos.y - cell / 2;
// draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
// }
// tmp end
static int pxl_out_limits(t_img *img, int x, int y)
{
int xmax;
int ymax;
xmax = img->szl / (img->bpp / 8);
ymax = img->height;
if (x < 0 || y < 0 || x > xmax || y > ymax)
return (1);
return (0);
}
void draw_pixel(t_img *img, int x, int y, int color)
{
unsigned int position;
if (pxl_out_limits(img, x, y))
return ;
position = y * img->szl + x * (img->bpp / 8);
*(unsigned int*)(img->data + position) = color;
}
void draw_line(t_img *img, t_vec *vec, int color)
{
t_coord dist;
int i;
int j;
dist.x = (*vec).end.x - (*vec).start.x;
dist.y = (*vec).end.y - (*vec).start.y;
i = 0;
j = 0;
while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y))
{
draw_pixel(img, (*vec).start.x + i, (*vec).start.y + j, color);
if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x))
j += ft_sign(dist.y);
else
i += ft_sign(dist.x);
}
}
void draw(t_game *game)
{
// tmp draw map
// draw_map(game);
// tmp end
raycast(game, &(game->rcast));
// tmp draw map
// draw_screen(game, &(game->rcast));
// mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
// tmp end
mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
}