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42/42_INT_10_cube3d
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853fb39c84cb90d3fe325b919ca81c990f62443f
42_INT_10_cube3d/srcs
History
hugogogo 853fb39c84 changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
2022-05-01 09:49:41 +02:00
..
draw
changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
2022-05-01 09:49:41 +02:00
gnl
Connected parsing to rest of the game
2022-04-23 20:12:13 +02:00
hook
resolve floating point exception when wliding through walls
2022-04-28 23:42:15 +02:00
init
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
mem
player rotates and moves, rays for raycasting on map
2022-04-18 18:27:16 +02:00
parsing
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
player
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
cube3d.c
wip solving buble effect by wall height calculation
2022-04-29 09:57:41 +02:00
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