56 lines
1.2 KiB
C
56 lines
1.2 KiB
C
#ifndef CUBE3D_PROTO_H
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# define CUBE3D_PROTO_H
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// -------------------------------
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// SRC
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// -------------------------------
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// cube3d.c
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void destroy_mlx(void *param);
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int shut_down();
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// -------------------------------
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// SRC/INIT
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// -------------------------------
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// init_struct.c
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t_game *init_game(void);
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// init_parsing.c
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void init_parsing(int ac, char **av, t_game *game);
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// -------------------------------
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// SRC/PARSING
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// -------------------------------
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// -------------------------------
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// SRC/HOOK
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// -------------------------------
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// keyhook.c
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int keypress(int keycode, t_game *game);
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int keyrelease(int keycode, t_game *game);
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// key_do_action.c
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void keypress_do_action(t_game *game);
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// key_is_action_1.c
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int is_esc(int *k_hook);
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int is_go_left(int *k_hook);
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int is_go_right(int *k_hook);
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int is_go_forward(int *k_hook);
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int is_go_backward(int *k_hook);
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// -------------------------------
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// SRC/DRAW
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// -------------------------------
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// draw.c
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void draw(t_game *game);
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// player_moves.c
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void plr_posx_decrement(t_game *game);
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void plr_posy_decrement(t_game *game);
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void plr_posx_increment(t_game *game);
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void plr_posy_increment(t_game *game);
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// player_limits.c
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void plr_limits(t_game *game, int x, int y);
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#endif
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