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42/42_INT_10_cube3d
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18 Commits 3 Branches 0 Tags
a11ea35ac1646b8ab2bde071b93039e745955de9
Commit Graph
8 Commits
Author SHA1 Message Date
hugogogo a11ea35ac1 changed functions draw line and pixel to receive an img ptr instead of the whole structure 2022-04-24 19:41:44 +02:00
hugogogo bb3a9db930 add place for game window 2022-04-24 11:12:39 +02:00
hugogogo 9359e87f6f temp test other way of writting ray end calcul 2022-04-23 12:55:10 +02:00
hugogogo e9b0dd7ec9 possibility to choose angle of view 2022-04-23 11:58:11 +02:00
hugogogo fac1f78230 better struct and files organization, and still only half raycast on map but no view created 2022-04-22 17:38:29 +02:00
Hugo LAMY 01eb2255d2 player rotates and moves, rays for raycasting on map 2022-04-18 18:27:16 +02:00
Hugo LAMY 00b3612c16 add player moves and test image 2022-03-30 13:48:58 +02:00
Hugo LAMY 02b5d88ea5 improve gexit with init function and add basic mlx image gestion 2022-03-25 18:49:06 +01:00
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