changed errors spoted by luck
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</h4>
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<ul>
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<li>
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<span class="fr">CUBE 3D: jeu à la premiere personne utilisant le raycasting pour la 3d et les textures, et le clavier pour bouger (c, trigonometrie, inputs)</span>
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<span class="en">CUBE 3D: first-person game using raycasting for 3d and textures, and the keyboard for movement (c, trigonometrie, inputs)</span>
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<span class="fr">CUBE 3D: jeu à la premiere personne utilisant le raycasting pour la 3d et les textures, et le clavier pour bouger (c, trigonométrie, inputs)</span>
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<span class="en">CUBE 3D: first-person game using raycasting for 3d and textures, and the keyboard for movement (c, trigonometry, inputs)</span>
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</li>
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<li>
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<span class="fr">FDF: modélisation spatiale de formes en courbes de niveau à partir de cartes (c, trigonometrie, inputs)</span>
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@@ -237,7 +237,7 @@
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<ul>
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<li>
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<span class="fr">MINISHELL: créer un shell capable de parser des prompts, exécuter des programmes, et réagir aux signaux (c, bash, signals, fork, pipe, readline)</span>
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<span class="en">MINISHELL: creating a shell capable of parsing prompts, executing pro-grams, and listening to signals (c, bash, signals, fork, pipe, readline)</span>
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<span class="en">MINISHELL: creating a shell capable of parsing prompts, executing programs, and listening to signals (c, bash, signals, fork, pipe, readline)</span>
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</li>
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<li>
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<span class="fr">CONTAINERS: recoder 3 conteneurs c++ avec les iterateurs, surcharges, et templates : map, vector, stack</span>
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