Files
42_INT_10_cube3d/srcs/init/init_struct.c

56 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init_struct.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/04 13:57:22 by pblagoje #+# #+# */
/* Updated: 2022/05/04 21:57:53 by hulamy ### ########.fr */
/* */
/* ************************************************************************** */
#include "cube3d.h"
static void init_null_mlx_ptr(t_game *game)
{
game->img.ptr = NULL;
game->txt.img_n.ptr = NULL;
game->txt.img_s.ptr = NULL;
game->txt.img_e.ptr = NULL;
game->txt.img_w.ptr = NULL;
game->win.ptr = NULL;
game->mlx_ptr = NULL;
}
static void init_map(t_map *map)
{
map->content = NULL;
map->tmp_str = NULL;
map->cell = CELL;
map->size_x = 0;
map->size_y = 0;
map->plr_x = 0;
map->plr_y = 0;
}
static void init_txt_null(t_txt *txt)
{
txt->txt_north = NULL;
txt->txt_south = NULL;
txt->txt_east = NULL;
txt->txt_west = NULL;
}
t_game *init_struct(void)
{
t_game *game;
game = mb_alloc(sizeof(t_game));
init_map(&(game->map));
init_txt_null(&(game->txt));
init_null_mlx_ptr(game);
game->fd = -1;
return (game);
}