Files
42_INT_10_cube3d/srcs/player/player_moves.c
2022-05-04 14:38:34 +02:00

126 lines
3.4 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player_moves.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/04 13:50:18 by pblagoje #+# #+# */
/* Updated: 2022/05/04 13:50:21 by pblagoje ### ########.fr */
/* */
/* ************************************************************************** */
#include "cube3d.h"
void plr_posx_decrement(t_game *game, t_plr *plr)
{
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x - PLR_MV;
pos.y = plr->exact.y;
rotate_double(plr, &pos);
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
(plr->pos.y) = (int)(pos.y);
}
void plr_posy_decrement(t_game *game, t_plr *plr)
{
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x;
pos.y = plr->exact.y - PLR_MV;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
(plr->pos.y) = (int)(pos.y);
}
void plr_posx_increment(t_game *game, t_plr *plr)
{
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x + PLR_MV;
pos.y = plr->exact.y;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
(plr->pos.y) = (int)(pos.y);
}
void plr_posy_increment(t_game *game, t_plr *plr)
{
t_d_coord pos;
int limit_x;
int limit_y;
int limit_xy;
pos.x = plr->exact.x;
pos.y = plr->exact.y + PLR_MV;
rotate_double(plr, &(pos));
limit_x = plr_out_limits(game, pos.x, plr->pos.y);
limit_y = plr_out_limits(game, plr->pos.x, pos.y);
limit_xy = plr_out_limits(game, pos.x, pos.y);
if (limit_x)
pos.x = plr->exact.x;
if (limit_y)
pos.y = plr->exact.y;
if (limit_xy && !limit_y && !limit_x)
{
pos.x = plr->exact.x;
pos.y = plr->exact.y;
}
plr->exact.x = pos.x;
plr->exact.y = pos.y;
(plr->pos.x) = (int)(pos.x);
(plr->pos.y) = (int)(pos.y);
}