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42_INT_10_cube3d
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888fa7c11665374ef6b2e0853b1d42e8e3cfb507
42_INT_10_cube3d
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srcs
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draw
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hugogogo
888fa7c116
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
..
draw.c
wip several test to avoid buble effects, one wihtout doubles
2022-04-28 20:27:46 +02:00
ray_intersect.c
clean of debug rays vertical and horizontal
2022-04-28 09:03:23 +02:00
raycast.c
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00