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42_INT_10_cube3d
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888fa7c11665374ef6b2e0853b1d42e8e3cfb507
42_INT_10_cube3d
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hugogogo
888fa7c116
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
..
colors.h
centralized malloc system
2022-03-24 21:53:03 +01:00
cube3d_macro.h
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
cube3d_proto.h
wip solving buble effect by wall height calculation
2022-04-29 09:57:41 +02:00
cube3d_struct.h
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
cube3d.h
Connected parsing to rest of the game
2022-04-23 20:12:13 +02:00
memorybook.h
player rotates and moves, rays for raycasting on map
2022-04-18 18:27:16 +02:00