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853fb39c84cb90d3fe325b919ca81c990f62443f
42_INT_10_cube3d
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hugogogo
853fb39c84
changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
2022-05-01 09:49:41 +02:00
..
colors.h
centralized malloc system
2022-03-24 21:53:03 +01:00
cube3d_macro.h
plr start on middle of a cell, and wall height is well proportionned
2022-04-30 12:09:44 +02:00
cube3d_proto.h
wip solving buble effect by wall height calculation
2022-04-29 09:57:41 +02:00
cube3d_struct.h
changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared
2022-05-01 09:49:41 +02:00
cube3d.h
Connected parsing to rest of the game
2022-04-23 20:12:13 +02:00
memorybook.h
player rotates and moves, rays for raycasting on map
2022-04-18 18:27:16 +02:00