43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* player_limits.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2022/05/04 13:50:31 by pblagoje #+# #+# */
|
|
/* Updated: 2022/05/04 13:50:37 by pblagoje ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "cube3d.h"
|
|
|
|
int is_wall(t_game *game, int cell_x, int cell_y)
|
|
{
|
|
if (cell_x < 0 || cell_y < 0)
|
|
return (1);
|
|
if (cell_x > game->map.size_x || cell_y > game->map.size_y)
|
|
return (1);
|
|
if (game->map.content[cell_y][cell_x] != '0')
|
|
return (1);
|
|
return (0);
|
|
}
|
|
|
|
int plr_out_limits(t_game *game, int x, int y)
|
|
{
|
|
int xmax;
|
|
int ymax;
|
|
int cell_x;
|
|
int cell_y;
|
|
|
|
xmax = game->map.size_x * game->map.cell;
|
|
ymax = game->map.size_y * game->map.cell;
|
|
cell_x = x / game->map.cell;
|
|
cell_y = y / game->map.cell;
|
|
if (is_wall(game, cell_x, cell_y))
|
|
return (1);
|
|
if (x < 0 || y < 0 || x > xmax || y > ymax)
|
|
return (1);
|
|
return (0);
|
|
}
|