19 lines
344 B
C
19 lines
344 B
C
#include "cube3d.h"
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void plr_limits(t_game *game, int x, int y)
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{
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int xmax;
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int ymax;
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xmax = game->sizel / (game->bpp / 8);
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ymax = game->win_size_y;
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if (x < 0)
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plr_posx_increment(game);
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else if (y < 0)
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plr_posy_increment(game);
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else if (x > xmax)
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plr_posx_decrement(game);
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else if (y > ymax)
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plr_posy_decrement(game);
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}
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