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42_INT_10_cube3d/'

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#include "cube3d.h"
void draw(t_game *game)
{
unsigned int i;
// mlx_pixel_put(game->mlx_ptr, game->win_ptr, game->plr_x, game->plr_y, 0x74db74);
i = -1;
while (i++ < 500)
game->img_data[i] = 0x00FF0000;
mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0);
}