#include "cube3d.h" void draw(t_game *game) { unsigned int i; // mlx_pixel_put(game->mlx_ptr, game->win_ptr, game->plr_x, game->plr_y, 0x74db74); i = -1; while (i++ < 500) game->img_data[i] = 0x00FF0000; mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0); }