56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* init_struct.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/04 13:57:22 by pblagoje #+# #+# */
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/* Updated: 2022/05/04 21:57:53 by hulamy ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cube3d.h"
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static void init_null_mlx_ptr(t_game *game)
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{
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game->img.ptr = NULL;
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game->txt.img_n.ptr = NULL;
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game->txt.img_s.ptr = NULL;
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game->txt.img_e.ptr = NULL;
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game->txt.img_w.ptr = NULL;
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game->win.ptr = NULL;
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game->mlx_ptr = NULL;
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}
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static void init_map(t_map *map)
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{
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map->content = NULL;
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map->tmp_str = NULL;
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map->cell = CELL;
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map->size_x = 0;
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map->size_y = 0;
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map->plr_x = 0;
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map->plr_y = 0;
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}
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static void init_txt_null(t_txt *txt)
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{
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txt->txt_north = NULL;
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txt->txt_south = NULL;
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txt->txt_east = NULL;
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txt->txt_west = NULL;
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}
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t_game *init_struct(void)
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{
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t_game *game;
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game = mb_alloc(sizeof(t_game));
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init_map(&(game->map));
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init_txt_null(&(game->txt));
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init_null_mlx_ptr(game);
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game->fd = -1;
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return (game);
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}
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