Connected parsing to rest of the game
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@@ -26,8 +26,18 @@ int main(int ac, char **av)
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{
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t_game *game;
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game = init_game();
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init_parsing(ac, av, game);
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if ((ac != 2 || check_extension(av[1], ".cub")) && \
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write(2, "Error\nPlease use a valid .cub file as single argument.\n", 53))
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return (EXIT_FAILURE);
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game = init_struct();
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if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
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return (EXIT_FAILURE);
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if (check_map(&(game->map)) && write(2, "The map is invalid.\n", 20))
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return (EXIT_FAILURE);
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// init game variables
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init_game(game);
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mb_init(destroy_mlx, game);
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// draw game a first time before it start
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