solved leaks still reachable because gnl wasn't going to the end, and close fd
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@@ -6,13 +6,13 @@
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/* By: pblagoje <pblagoje@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/04/15 16:03:50 by pblagoje #+# #+# */
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/* Updated: 2022/05/04 15:32:54 by pblagoje ### ########.fr */
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/* Updated: 2022/05/04 21:57:24 by hulamy ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cube3d.h"
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int size_map(t_map *map, int fd)
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static int size_map(t_map *map, int fd)
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{
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char *line;
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@@ -41,7 +41,7 @@ int size_map(t_map *map, int fd)
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return (EXIT_SUCCESS);
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}
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int find_map(t_map *map, char *file)
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static int find_map(t_map *map, char *file)
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{
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int fd;
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int count;
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@@ -61,11 +61,13 @@ int find_map(t_map *map, char *file)
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}
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if (map->tmp_str[0] != '\n' && map->tmp_str[0] != '\0')
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count++;
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if (count < TOTAL_ELEMENTS + 1)
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mb_free(map->tmp_str);
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}
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return (fd);
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}
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void fill_row(char *row, char *line, int width)
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static void fill_row(char *row, char *line, int width)
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{
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int i;
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@@ -83,53 +85,48 @@ void fill_row(char *row, char *line, int width)
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row[i] = '\0';
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}
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int fill_map(t_map *map, int fd)
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static void fill_map(t_map *map, int fd)
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{
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int i;
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int i;
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int ret;
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ret = 1;
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map->content = (char **)mb_alloc((map->size_y + 1) * sizeof(char *));
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if (!map->content)
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mb_exit("Error\nCouldn't allocate memory for map.\n", EXIT_FAILURE);
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i = -1;
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while (++i < map->size_y)
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{
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if (i > 0)
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{
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get_next_line(fd, &map->tmp_str);
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ret = get_next_line(fd, &map->tmp_str);
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mb_add(map->tmp_str);
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}
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map->content[i] = (char *)mb_alloc((map->size_x + 1) * sizeof(char));
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if (!map->content[i])
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mb_exit("Error\nCouldn't allocate memory for row.\n", EXIT_FAILURE);
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fill_row(map->content[i], map->tmp_str, map->size_x);
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mb_free(map->tmp_str);
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map->tmp_str = NULL;
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}
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map->content[i] = NULL;
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return (EXIT_SUCCESS);
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while (ret)
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{
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ret = get_next_line(fd, &map->tmp_str);
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if (ret)
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mb_add(map->tmp_str);
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}
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}
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int init_parsing(t_game *game, char *file)
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{
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int fd;
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fd = check_elements(game, file);
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if (fd == -1)
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game->fd = check_elements(game, file);
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if (game->fd == -1)
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mb_exit("Error\nInvalid .cub file.\n", EXIT_FAILURE);
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if (size_map(&(game->map), fd))
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{
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close(fd);
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if (size_map(&(game->map), game->fd))
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mb_exit("Error\nInvalid map format.\n", EXIT_FAILURE);
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}
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close(fd);
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fd = find_map(&(game->map), file);
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if (fd == -1)
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close(game->fd);
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game->fd = -1;
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game->fd = find_map(&(game->map), file);
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if (game->fd == -1)
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mb_exit("Error\nCouldn't locate the map.\n", EXIT_FAILURE);
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if (fill_map(&(game->map), fd) == EXIT_FAILURE)
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{
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close(fd);
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mb_exit("Error\nCouldn't save the map.\n", EXIT_FAILURE);
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}
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close(fd);
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fill_map(&(game->map), game->fd);
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close(game->fd);
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game->fd = -1;
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return (EXIT_SUCCESS);
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}
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