suppression of the map view

This commit is contained in:
hugogogo
2022-05-02 09:39:03 +02:00
parent a2e4db41a9
commit a6fd2df6d5
7 changed files with 5 additions and 158 deletions

View File

@@ -20,7 +20,7 @@
/* screen focal (in degree) */ /* screen focal (in degree) */
# define SCREEN_FOCAL 70 # define SCREEN_FOCAL 70
/* size of a cell on the map */ /* size of a cell on the map */
# define CELL 40 # define CELL 100
/* /*
* keys macro * keys macro

View File

@@ -91,8 +91,6 @@ typedef struct s_txt
char *txt_west; char *txt_west;
int rgb_floor; int rgb_floor;
int rgb_ceiling; int rgb_ceiling;
// int rgb_floor[3];
// int rgb_ceiling[3];
} t_txt; } t_txt;
/* /*
@@ -146,9 +144,6 @@ typedef struct s_game
t_txt txt; t_txt txt;
// map // map
t_map map; t_map map;
// map window
t_win map_win;
t_img map_img;
// key hook // key hook
int k_hook[MAX_NB_KEY]; int k_hook[MAX_NB_KEY];
} t_game; } t_game;

View File

@@ -5,15 +5,8 @@ void destroy_mlx(void *param)
t_game *game; t_game *game;
game = param; game = param;
// tmp, to draw map
mlx_destroy_image(game->mlx_ptr, game->map_img.ptr);
mlx_destroy_window(game->mlx_ptr, game->map_win.ptr);
// tmp end
mlx_destroy_image(game->mlx_ptr, game->img.ptr); mlx_destroy_image(game->mlx_ptr, game->img.ptr);
mlx_destroy_window(game->mlx_ptr, game->win.ptr); mlx_destroy_window(game->mlx_ptr, game->win.ptr);
mlx_destroy_display(game->mlx_ptr); mlx_destroy_display(game->mlx_ptr);
} }

View File

@@ -42,102 +42,8 @@ void draw_line(t_img *img, t_vec *vec, int color)
} }
} }
// tmp
static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
{
int i;
int j;
t_coord new;
i = 0;
while (i < size)
{
j = 0;
while (j < size)
{
new.x = pos.x + j;
new.y = pos.y + i;
if (rotation)
rotate(&(game->plr), &(new));
if (!i || i == size - 1)
draw_pixel(&game->map_img, new.x, new.y, border);
else if (!j || j == size - 1)
draw_pixel(&game->map_img, new.x, new.y, border);
else
draw_pixel(&game->map_img, new.x, new.y, fill);
j++;
}
i++;
}
}
static void draw_map(t_game *game)
{
t_coord incr;
t_coord pos;
int cell;
cell = game->map.cell;
incr.x = 0;
pos.x = 0;
pos.y = 0;
while ((game->map.content)[incr.x])
{
incr.y = 0;
while ((game->map.content)[incr.x][incr.y])
{
if ((game->map.content)[incr.x][incr.y] == '1' )
draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
else
draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
(incr.y)++;
pos.x += cell;
}
(incr.x)++;
pos.x = 0;
pos.y += cell;
}
pos.x = game->plr.pos.x - cell / 2;
pos.y = game->plr.pos.y - cell / 2;
draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
}
/*
static void draw_screen(t_game *game, t_rcast *rcast)
{
t_vec screen;
// draw screen size
screen.start.x = rcast->screen_size.start.x + game->plr.pos.x;
screen.start.y = rcast->screen_size.start.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.start));
screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, &screen, 0x00FFFFFF);
// draw screen dist
screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, &screen, 0x00FFFFFF);
}
*/
// tmp end
void draw(t_game *game) void draw(t_game *game)
{ {
// tmp, to draw map
draw_map(game);
// tmp end
raycast(game, &(game->rcast)); raycast(game, &(game->rcast));
// tmp, to draw map
// draw_screen(game, &(game->rcast));
mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
// tmp end
mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0); mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
} }

View File

@@ -1,35 +1,5 @@
#include "cube3d.h" #include "cube3d.h"
// tmp, to draw rays
static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
{
if (rcast->is_x)
{
ray->end.x = rcast->cell_x * rcast->cell;
if (rcast->ray_sign_x == 1)
ray->end.x += rcast->cell;
if (rcast->slope_x)
{
rcast->ratio = (double)(ray->end.x - ray->start.x);
rcast->ratio /= (double)rcast->slope_x;
ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
}
}
else
{
ray->end.y = rcast->cell_y * rcast->cell;
if (rcast->ray_sign_y == 1)
ray->end.y += rcast->cell;
if (rcast->slope_y)
{
rcast->ratio = (double)(ray->end.y - ray->start.y);
rcast->ratio /= (double)rcast->slope_y;
ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
}
}
}
// tmp end
static void fill_wall_vector(t_rcast *rcast, int height) static void fill_wall_vector(t_rcast *rcast, int height)
{ {
if (height < 0) if (height < 0)
@@ -51,17 +21,13 @@ static void calcul_wall(t_rcast *rcast)
delta = rcast->next_x - rcast->ray_step_x; delta = rcast->next_x - rcast->ray_step_x;
else if (rcast->is_x == 0) else if (rcast->is_x == 0)
delta = rcast->next_y - rcast->ray_step_y; delta = rcast->next_y - rcast->ray_step_y;
if (rcast->ray_nb % 10) printf("delta:%i ", delta);
height = rcast->screen_height * rcast->cell; height = rcast->screen_height * rcast->cell;
if (rcast->slope_x) if (rcast->slope_x)
height *= rcast->slope_x; height *= rcast->slope_x;
if (rcast->ray_nb % 10) printf("height:%li ", height);
if (rcast->slope_y) if (rcast->slope_y)
height *= rcast->slope_y; height *= rcast->slope_y;
if (rcast->ray_nb % 10) printf("height:%li ", height);
if (delta && rcast->screen_dist) if (delta && rcast->screen_dist)
height /= (delta * rcast->screen_dist); height /= (delta * rcast->screen_dist);
if (rcast->ray_nb % 10) printf("height:%li\n", height);
height = ft_abs(height); height = ft_abs(height);
fill_wall_vector(rcast, height); fill_wall_vector(rcast, height);
} }
@@ -71,16 +37,9 @@ void raycast(t_game *game, t_rcast *rcast)
t_vec ray; t_vec ray;
rcast->ray_nb = 0; rcast->ray_nb = 0;
printf("\n");
while (rcast->ray_nb <= rcast->screen_width) while (rcast->ray_nb <= rcast->screen_width)
{ {
ray_intersect(game, rcast, &ray); ray_intersect(game, rcast, &ray);
// tmp, to draw the map
calcul_ray_end(rcast, &ray);
draw_line(&game->map_img, &ray, 0x00FF00FF);
// tmp end
calcul_wall(rcast); calcul_wall(rcast);
draw_column(game, rcast); draw_column(game, rcast);
(rcast->ray_nb)++; (rcast->ray_nb)++;

View File

@@ -82,17 +82,11 @@ void init_game(t_game *game)
// init connexion to server // init connexion to server
game->mlx_ptr = mlx_init(); game->mlx_ptr = mlx_init();
mb_add(game->mlx_ptr); mb_add(game->mlx_ptr);
// reate window
// tmp draw map
game->map_win.size_x = game->map.size_x * CELL;
game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
// tmp end
game->win.size_x = SCREEN_WIDTH; game->win.size_x = SCREEN_WIDTH;
game->win.size_y = SCREEN_HEIGHT; game->win.size_y = SCREEN_HEIGHT;
game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, game->win.size_y, "cub3d"); game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, game->win.size_y, "cub3d");
// create img
init_img(&(game->img), game->mlx_ptr, &(game->win)); init_img(&(game->img), game->mlx_ptr, &(game->win));
// k(ey)_hook is the array containing the values of key press events // k(ey)_hook is the array containing the values of key press events
ft_bzero(&game->k_hook, sizeof(game->k_hook)); ft_bzero(&game->k_hook, sizeof(game->k_hook));

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@@ -18,8 +18,8 @@ int plr_out_limits(t_game *game, int x, int y)
int cell_x; int cell_x;
int cell_y; int cell_y;
xmax = game->map_img.szl / (game->map_img.bpp / 8); xmax = game->map.size_x * game->map.cell;
ymax = game->map_win.size_y; ymax = game->map.size_y * game->map.cell;
cell_x = x / game->map.cell; cell_x = x / game->map.cell;
cell_y = y / game->map.cell; cell_y = y / game->map.cell;
if (is_wall(game, cell_x, cell_y)) if (is_wall(game, cell_x, cell_y))