Files
42_INT_10_cube3d/srcs/draw/draw.c
2022-05-02 09:39:03 +02:00

50 lines
1.0 KiB
C

#include "cube3d.h"
static int pxl_out_limits(t_img *img, int x, int y)
{
int xmax;
int ymax;
xmax = img->szl / (img->bpp / 8);
ymax = img->height;
if (x < 0 || y < 0 || x > xmax || y > ymax)
return (1);
return (0);
}
void draw_pixel(t_img *img, int x, int y, int color)
{
unsigned int position;
if (pxl_out_limits(img, x, y))
return ;
position = y * img->szl + x * (img->bpp / 8);
*(unsigned int*)(img->data + position) = color;
}
void draw_line(t_img *img, t_vec *vec, int color)
{
t_coord dist;
int i;
int j;
dist.x = (*vec).end.x - (*vec).start.x;
dist.y = (*vec).end.y - (*vec).start.y;
i = 0;
j = 0;
while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y))
{
draw_pixel(img, (*vec).start.x + i, (*vec).start.y + j, color);
if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x))
j += ft_sign(dist.y);
else
i += ft_sign(dist.x);
}
}
void draw(t_game *game)
{
raycast(game, &(game->rcast));
mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
}