resolve floating point exception when wliding through walls
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
#ifndef CUBE3D_PROTO_H
|
||||
# define CUBE3D_PROTO_H
|
||||
|
||||
void plr_turn(t_plr *plr, int deg);
|
||||
|
||||
// -------------------------------
|
||||
// SRC
|
||||
// -------------------------------
|
||||
|
||||
Reference in New Issue
Block a user