wip solving buble effect by wall height calculation
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@@ -42,11 +42,6 @@ int main(int ac, char **av)
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mb_init(destroy_mlx, game);
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// draw game a first time before it start
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// tmp
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plr_turn(&game->plr, -63);
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// tmp end
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draw(game);
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// receive a keypress event
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